====== Rod Of Petrification ====== |< 100% 22% 22% 12% 22% 22% >| ^Rod Of Petrification^^^^^ ^ [Aureate Express] - //When you need it shiny, not timely!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 2,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 6 | - | 1 | 3 | 4 | ^Traits ||||| | [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| ^Effects||||| |[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrification] can be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].||||| |< 100% 22% 22% 12% 22% 22% >| ^Rod Of Petrification^^^^^ ^ [Aureate Express] - //When you need it shiny, not timely!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 8,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | - | 1 - 2 | 3 | 4 | ^Traits ||||| | [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| ^Effects||||| |[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrification] can be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].||||| |< 100% 22% 22% 12% 22% 22% >| ^Rod Of Petrification^^^^^ ^ [Aureate Express] - //When you need it shiny, not timely!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 18,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 18 | - | 1 - 3 | 3 | 4 | ^Traits ||||| | [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| ^Effects||||| |[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrification] can be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].||||| |< 100% 22% 22% 12% 22% 22% >| ^Rod Of Petrification^^^^^ ^ [Aureate Express] - //When you need it shiny, not timely!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 32,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 24 | - | 1 - 6 | 3 | 4 | ^Traits ||||| | [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| ^Effects||||| |[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrification] can be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].||||| |< 100% 22% 22% 12% 22% 22% >| ^Rod Of Petrification^^^^^ ^ [Aureate Express] - //When you need it shiny, not timely!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Magic] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 50,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 30 | - | 3 - 12 | 3 | 4 | ^Traits ||||| | [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| ^Effects||||| |[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrification] can be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].|||||