====== Safety Fist ====== |< 100% 22% 22% 12% 22% 22% >| ^Safety Fist^^^^^ ^ [V.M.G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Tech] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 250c | ^[[Game_Mechanics:Definitions:Upkeep]]| 25c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 7 | D12 | 1 | - | 4 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Grappling], [Light], [Sheathed], [Trusty] & [Unwieldy]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Safety Fist^^^^^ ^ [V.M.G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Tech] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 1,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 50c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 14 | 2D12 | 1 - 2 | - | 4 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Grappling], [Light], [Sheathed], [Trusty] & [Unwieldy]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Safety Fist^^^^^ ^ [V.M.G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Tech] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 2,250c | ^[[Game_Mechanics:Definitions:Upkeep]]| 75c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 21 | 3D12 | 1 - 3 | - | 4 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Grappling], [Light], [Sheathed], [Trusty] & [Unwieldy]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Safety Fist^^^^^ ^ [V.M.G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Tech] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 4,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 28 | 4D12 | 1 - 6 | - | 4 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Grappling], [Light], [Sheathed], [Trusty] & [Unwieldy]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Safety Fist^^^^^ ^ [V.M.G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Tech] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 6,250c | ^[[Game_Mechanics:Definitions:Upkeep]]| 125c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 35 | 5D12 | 3 - 12 | - | 4 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Fortuitous], [Grappling], [Light], [Sheathed], [Trusty] & [Unwieldy]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||