====== Safety Saw ====== |< 100% 22% 22% 12% 22% 22% >| ^Safety Saw^^^^^ ^ [V.M.G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Tech] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 250c | ^[[Game_Mechanics:Definitions:Upkeep]]| 25c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 5 | D8 | 1 | - | 4 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Light], [Sheathed], [Trusty], [Unwieldy] & [Vicious]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Safety Saw^^^^^ ^ [V.M.G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Tech] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 1,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 50c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 10 | 2D8 | 1 - 2 | - | 4 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Light], [Sheathed], [Trusty], [Unwieldy] & [Vicious]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Safety Saw^^^^^ ^ [V.M.G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Tech] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 2,250c | ^[[Game_Mechanics:Definitions:Upkeep]]| 75c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 15 | 3D8 | 1 - 3 | - | 4 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Light], [Sheathed], [Trusty], [Unwieldy] & [Vicious]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Safety Saw^^^^^ ^ [V.M.G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Tech] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 4,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 20 | 4D8 | 1 - 6 | - | 4 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Light], [Sheathed], [Trusty], [Unwieldy] & [Vicious]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Safety Saw^^^^^ ^ [V.M.G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Industrial] | ^[[Game_Mechanics:Definitions:Skill]]| [Tech] | ^[[Game_Mechanics:Definitions:Mastery]]| [Industrial] | ^[[Game_Mechanics:Definitions:Value]]| 6,250c | ^[[Game_Mechanics:Definitions:Upkeep]]| 125c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 25 | 5D8 | 3 - 12 | - | 4 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Light], [Sheathed], [Trusty], [Unwieldy] & [Vicious]. ||||| ^Effects||||| |When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||