====== Sap ====== |< 100% 22% 22% 12% 22% 22% >| ^Sap^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 50c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 1 | Agi | 1 | - | 1 | ^Traits ||||| | [Close Combat], [Light], [Non-Lethal], [Silenced] & [Subtle]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains no additional [Damage] instead.||||| |< 100% 22% 22% 12% 22% 22% >| ^Sap^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 200c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 2 | Agi | 1 - 2 | - | 1 | ^Traits ||||| | [Close Combat], [Light], [Non-Lethal], [Silenced] & [Subtle]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains no additional [Damage] instead.||||| |< 100% 22% 22% 12% 22% 22% >| ^Sap^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 450c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 3 | Agi | 1 - 3 | - | 1 | ^Traits ||||| | [Close Combat], [Light], [Non-Lethal], [Silenced] & [Subtle]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains no additional [Damage] instead.||||| |< 100% 22% 22% 12% 22% 22% >| ^Sap^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 800c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 4 | Agi | 1 - 6 | - | 1 | ^Traits ||||| | [Close Combat], [Light], [Non-Lethal], [Silenced] & [Subtle]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains no additional [Damage] instead.||||| |< 100% 22% 22% 12% 22% 22% >| ^Sap^^^^^ ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 1,250c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 5 | Agi | 3 - 12 | - | 1 | ^Traits ||||| | [Close Combat], [Light], [Non-Lethal], [Silenced] & [Subtle]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains no additional [Damage] instead.|||||