====== Sawn Off ====== //The Sawn Off is a compact, cut-down light shotgun reconfigured with a pistol grip so it can be wielded in one hand like a sidearm. Although its shortened barrel slightly reduces its raw stopping power compared to a full-length shotgun, it remains brutally effective at close range and retains its identity as a dedicated assault weapon. The weapon is dense, aggressive, and easy to bring to bear in tight spaces, trading precision for overwhelming immediate impact. In practice, it is a signature Orc Corp design — simple, violent, and infamous, especially in the hands of those reckless enough to dual-wield it.//\\ ---- //“TWO?! You’re telling me I can run two of these?” the young Zerk bellowed, eyes blazing as he hefted a Sawn Off in each hand. “By the Foundry, this is better than every Feast-Day stacked on top of each other — I feel like I could punch a mech to death.” He laughed, shaking the guns like toys, grinning ear to ear. “Yeah, yeah — point me at something that moves, I’m zeroing all of it.”//\\ |< 100% 22% 22% 12% 22% 22% >| ^Sawn Off^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 750c | ^[[Game_Mechanics:Definitions:Upkeep]]| 50c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 4 | 8 | 3 - 12 | 2 | 2 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Sawn Off^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 3,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 8 | 16 | 6 - 24 | 2 | 2 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Sawn Off^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 13,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 150c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 24 | 9 - 36 | 2 | 2 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Sawn Off^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 24,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 200c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 16 | 32 | 12 - 48 | 2 | 2 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Sawn Off^^^^^ ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Ballistic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 37,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 250c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 20 | 40 | 15 - 60 | 2 | 2 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| ==== Changelog ==== Version 0.5b - Feb 2026 * Lore added * Added Fortuitous - Injury * Added Dangerous - Weapon Jam