====== Seeker Darts ======
//Seeker Darts are enchanted throwing weapons produced by Philo’s Groove and sold in matched packs at a premium cost. Favoured particularly by mages, each dart is imbued with guidance enchantments that cause it to subtly adjust its trajectory toward a designated target after being thrown. This homing capability makes them exceptionally difficult to evade or defeat with simple cover, especially at moderate ranges. In practice, they offer a precise, magically assisted alternative to conventional throwing weapons, trading simplicity for reliability and arcane refinement.//\\
----
//“Oh? You think that flimsy wall will protect you? How quaint — my Seeker Darts know you now. Run, hide, cower... it changes nothing. They will find you, no matter where you go, you fool. It's my turn now!”//\\
|< 100% 22% 22% 12% 22% 22% >|
^Seeker Darts^^^^^
^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 300c | ^[[Game_Mechanics:Definitions:Upkeep]]| 300c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 2 | 2D4 + Wits | 3 - 12 | - | 2 |
^Traits |||||
| [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle]. |||||
^Effects|||||
|[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
|< 100% 22% 22% 12% 22% 22% >|
^Seeker Darts^^^^^
^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 1,200c | ^[[Game_Mechanics:Definitions:Upkeep]]| 1,200c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 4 | 4D4 + Wits | 6 - 24 | - | 2 |
^Traits |||||
| [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle]. |||||
^Effects|||||
|[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
|< 100% 22% 22% 12% 22% 22% >|
^Seeker Darts^^^^^
^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 2,700c | ^[[Game_Mechanics:Definitions:Upkeep]]| 2,700c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 6 | 6D4 + Wits | 9 - 36 | - | 2 |
^Traits |||||
| [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle]. |||||
^Effects|||||
|[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
|< 100% 22% 22% 12% 22% 22% >|
^Seeker Darts^^^^^
^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 4,800c | ^[[Game_Mechanics:Definitions:Upkeep]]| 4,800c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 8 | 8D4 + Wits | 12 - 48 | - | 2 |
^Traits |||||
| [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle]. |||||
^Effects|||||
|[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
|< 100% 22% 22% 12% 22% 22% >|
^Seeker Darts^^^^^
^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// |||||
^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] |
^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] |
^[[Game_Mechanics:Definitions:Value]]| 7,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 7,500c |
^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^
| [[:Stats#Brawn]]: 10 | 10D4 + Wits | 15 - 60 | - | 2 |
^Traits |||||
| [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle]. |||||
^Effects|||||
|[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
==== Changelog ====
Version 0.5b - Feb 2026
* Lore added
* Added Fortuitous - Injury
* Value reduced to 300c from 500c
* Upkeep reduced to 300c from 500c
* Added unique Class progression to Upkeep
* Added unique Effect
* Added Arc Ability
Version 0.5b - June 2026
* Increased Hardpoint to 2 from 1
* Added Mod based effect