====== Shock Rifle ====== //A two-handed energy weapon that emits controlled arcs of electrical discharge, directed along a path using magnetic guidance and temporary entanglement fields to engage one or more targets. Produced by Sourcery Solutions, it replaces conventional projectiles with chain-capable electrical output suited to complex engagements. The discharge provides lower immediate stopping force than ballistic systems but is effective against armoured surfaces and mechanical targets, while a rechargeable power source reduces ongoing upkeep despite a higher initial cost. The standard model balances mass, output, and control, maintaining above-average effective range for a weapon of its class and serving as a versatile option for anti-armour and defensive use.//\\ ---- //Shock your enemies and allies... Literally!\\ \\ Sourcery Solutions presents a platform for operators who prefer precision with personality. While others follow the light, you command the current—directing outcomes that travel further than a single target. For those who understand the difference, Shock Tech remains the real energy weapon.// |< 100% 22% 22% 12% 22% 22% >| ^Shock Rifle^^^^^ ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 6,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 20c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 6 | 2D6 | 9 - 36 | 4 | 4 | ^Traits ||||| | [Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Shock Rifle^^^^^ ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 24,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 40c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 4D6 | 12 - 48 | 4 | 4 | ^Traits ||||| | [Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Shock Rifle^^^^^ ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 54,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 60c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 18 | 6D6 | 15 - 60 | 4 | 4 | ^Traits ||||| | [Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Shock Rifle^^^^^ ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 96,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 80c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 24 | 8D6 | 18 - 72 | 4 | 4 | ^Traits ||||| | [Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Shock Rifle^^^^^ ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Energy] | ^[[Game_Mechanics:Definitions:Skill]]| [Coordination] | ^[[Game_Mechanics:Definitions:Mastery]]| [Precision] | ^[[Game_Mechanics:Definitions:Value]]| 150,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 100c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 30 | 10D6 | 21 - 84 | 4 | 4 | ^Traits ||||| | [Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] & [Two-Handed]. ||||| ^Effects||||| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| ==== Changelog ==== Version 0.5b - Apr 2026 * Lore added * Renamed to Shock Rifle from Medium Shock Rifle * Fortuitous - Injury * Dangerous - Weapon Jam * Value increased to 6,000c from 5,000c * Upkeep increased to 20c from -