====== Stone Brawling Grips ====== |< 100% 22% 22% 12% 22% 22% >| ^Stone Brawling Grips^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 750c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 8 | 2D8 + Brawn | 1 | - | 3 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty] & [Vicious]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips] [Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Stone Brawling Grips^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 3,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 16 | 4D8 + Brawn | 1 - 2 | - | 3 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty] & [Vicious]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips] [Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Stone Brawling Grips^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 6,750c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 24 | 6D8 + Brawn | 1 - 3 | - | 3 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty] & [Vicious]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips] [Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Stone Brawling Grips^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 12,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 32 | 8D8 + Brawn | 1 - 6 | - | 3 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty] & [Vicious]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips] [Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Stone Brawling Grips^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 18,750c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 40 | 10D8 + Brawn | 3 - 12 | - | 3 | ^Traits ||||| | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty] & [Vicious]. ||||| ^Effects||||| |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips] [Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||