====== Taser ====== |< 100% 22% 22% 12% 22% 22% >| ^Taser^^^^^ ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| Unique* | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 400c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 2 | D4 | 1 | 3 | 2 | ^Traits ||||| | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| ^Effects||||| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Taser^^^^^ ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| Unique* | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 1,600c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 4 | 2D4 | 1 - 2 | 3 | 2 | ^Traits ||||| | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| ^Effects||||| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Taser^^^^^ ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| Unique* | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 3,600c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 6 | 3D4 | 1 - 3 | 3 | 2 | ^Traits ||||| | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| ^Effects||||| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Taser^^^^^ ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| Unique* | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 6,400c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 8 | 4D4 | 1 - 6 | 3 | 2 | ^Traits ||||| | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| ^Effects||||| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Taser^^^^^ ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| Unique* | ^[[Game_Mechanics:Definitions:Mastery]]| [Melee] | ^[[Game_Mechanics:Definitions:Value]]| 10,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 10 | 5D4 | 3 - 12 | 3 | 2 | ^Traits ||||| | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| ^Effects||||| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||