====== Thicket Gun ====== //The Thicket Gun is a compact, hand-held scatter weapon derived from archaic short-barrelled shotguns once kept in the beds of wheeled trucks. It fires a dense wall of buckshot at very close ranges, making its discharge extremely difficult to evade while remaining weak against heavily armoured targets. Modern DynaVision variants are engineered for tight spaces and breaching actions, trading precision for overwhelming immediate coverage. In practice, it is prized as a close-quarters assault or trench weapon — crude, reliable, and terrifyingly decisive at arm’s length.//\\ ---- //“Uh… hi. You probably recognise me — I’m Buck Texas, and this is a Thicket Gun. Back home on old Earth, we used to keep one of these rattling around in the back of a pickup for… you know… boars, gremlins, stumps, thickets and all that. So if you’ve got a hallway, a trench, or anything that needs… clearing… well, this’ll do it. So remember, here at DynaVision, we put the... I'm not reading this...”//\\ |< 100% 22% 22% 12% 22% 22% >| ^Thicket Gun^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 750c | ^[[Game_Mechanics:Definitions:Upkeep]]| 10c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 4 | 3 | 3 - 12 | 1 | 2 | ^Traits ||||| | [Arc], [Balanced], [Buckshot: 4], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Thicket Gun^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 3,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 20c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 8 | 6 | 6 - 24 | 1 | 2 | ^Traits ||||| | [Arc], [Balanced], [Buckshot: 4], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Thicket Gun^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 13,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 30c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 12 | 9 | 9 - 36 | 1 | 2 | ^Traits ||||| | [Arc], [Balanced], [Buckshot: 4], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Thicket Gun^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 24,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| 40c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 16 | 12 | 12 - 48 | 1 | 2 | ^Traits ||||| | [Arc], [Balanced], [Buckshot: 4], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Thicket Gun^^^^^ ^ [DynaVision United] - //Where we put the D in U.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Quickdraw] | ^[[Game_Mechanics:Definitions:Value]]| 37,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| 50c | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 20 | 15 | 15 - 60 | 1 | 2 | ^Traits ||||| | [Arc], [Balanced], [Buckshot: 4], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud]. ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional [Damage] instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| ==== Changelog ==== Version 0.5b - Feb 2026 * Created