====== Trip Mine ====== |< - 20% 20% 20% 20% 20% >| ^Trip Mine^^^^^ ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Gadget^[[Game_Mechanics:Definitions:Subtype]]|Consumable| | ^[[Game_Mechanics:Definitions:Skill]]|[[:Skills#Tech]]^[[Game_Mechanics:Definitions:Mastery]]|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| | ^[[Game_Mechanics:Definitions:Value]]|5c^[[Game_Mechanics:Definitions:Upkeep]]|-| ^[[:Game_Mechanics:Definitions:Requirement]]^[[:Game_Mechanics:Definitions:Damage]]^[[Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Ammo]]^[[Game_Mechanics:Definitions:Hardpoints]]^ | [[:Stats:Brawn]]: 3 | - | - | - | - | ^Traits ||||| | [[:Traits:Consumable]], [[:Traits:Subtle]], [[:Traits:Repeating]], [[:Traits:Loud]], [[:Traits:Dangerous]] ||||| ^Effects||||| |**[[:Skills#Tech]] Ritual; 80/Action** \\ \\ Upon completing the above ritual, place a trip wire mine, on a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain#Obstacle]] or mostly horizontal surface like a rock or fence. It creates a perpendicular laser trip wire. \\ \\ Enemies must perform a DC: 25 [[:Ratings:Insight Save]] to Perceive the trip wire. \\ \\ When a [[:Character]] moves past, on or through the trip wire, it detonates, applying the [[:Game_Mechanics:Conditions:Prone]] condition to that [[:Character]]. \\ \\ The trip wire can be recovered by performing the above Ritual, without meeting the detonation requirements.|||||