====== Troll Shoulder Guard ====== |< 100% 22% 22% 12% 22% 22% >| ^Troll Shoulder Guard^^^^^ ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 1,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 9 | 2D10 + Brawn | 1 | - | 2 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud]. ||||| ^Effects||||| |While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8] instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Troll Shoulder Guard^^^^^ ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 6,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 18 | 4D10 + Brawn | 1 - 2 | - | 2 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud]. ||||| ^Effects||||| |While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8] instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Troll Shoulder Guard^^^^^ ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 13,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 27 | 6D10 + Brawn | 1 - 3 | - | 2 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud]. ||||| ^Effects||||| |While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8] instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Troll Shoulder Guard^^^^^ ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 24,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 36 | 8D10 + Brawn | 1 - 6 | - | 2 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud]. ||||| ^Effects||||| |While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8] instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Troll Shoulder Guard^^^^^ ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Simple] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Meat] | ^[[Game_Mechanics:Definitions:Value]]| 37,500c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 45 | 10D10 + Brawn | 3 - 12 | - | 2 | ^Traits ||||| | [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud]. ||||| ^Effects||||| |While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8] instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||