====== Voidgun ====== //A Voidgun is a two-handed Dvergrcrafted firearm that projects condensed “void shells” at a target from moderate range, producing the signature low bwarmp as the pocket of vacuum collapses back into the world. These so-called shells are not physical munitions at all, but a crafted mass of near-perfect vacuum shaped and held together by runic-mechanical artifice until release. Balanced in weight and output, the standard pattern favours deliberate, crushing strikes over snap reactions, letting the sudden absence of air do the work of breaking bodies, armour, and resolve alike. Built around a dense adamantine runic core, the regular Voidgun carries the unmistakable heft of true Dvergrcraft — solid, patient, and terrifyingly final when it speaks.//\\ ---- //Dvergrcraft was never conceived as a “weapons discipline,” but as a universal way of shaping reality itself — where precise engineering meets the laws of physics and the flow of mana, fusing both into the same seamless whole. Dwarven forges have used it to make everything from humble hearth-tools to star-faring engines, perfecting a design once and then reproducing it at scale with obsessive, industrial devotion. The Voidgun emerged from this tradition: not a special war-project, but simply another elegant application of a perfected principle, proof that the same craft that could build a toaster could just as easily build a device that hurls pockets of nothingness at its enemies.// |< 100% 22% 22% 12% 22% 22% >| ^Voidgun^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] | ^[[Game_Mechanics:Definitions:Value]]| 10,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 9 | 32 | 6 - 24 | 3 | 3 | ^Traits ||||| | [Dangerous], [Fortuitous], [Loud], [Magical], [Trusty] & [Two-Handed] ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 16 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Voidgun^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] | ^[[Game_Mechanics:Definitions:Value]]| 40,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 18 | 64 | 9 - 36 | 3 | 3 | ^Traits ||||| | [Dangerous], [Fortuitous], [Loud], [Magical], [Trusty] & [Two-Handed] ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 16 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Voidgun^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] | ^[[Game_Mechanics:Definitions:Value]]| 90,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 27 | 96 | 12 - 48 | 3 | 3 | ^Traits ||||| | [Dangerous], [Fortuitous], [Loud], [Magical], [Trusty] & [Two-Handed] ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 16 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Voidgun^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] | ^[[Game_Mechanics:Definitions:Value]]| 160,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 36 | 128 | 15 - 60 | 3 | 3 | ^Traits ||||| | [Dangerous], [Fortuitous], [Loud], [Magical], [Trusty] & [Two-Handed] ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 16 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |< 100% 22% 22% 12% 22% 22% >| ^Voidgun^^^^^ ^ [V. M. G.] - //Get fracked or get fucked!// ||||| ^[[Game_Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game_Mechanics:Definitions:Subtype]]| [Exotic] | ^[[Game_Mechanics:Definitions:Skill]]| [Athletics] | ^[[Game_Mechanics:Definitions:Mastery]]| [Impact] | ^[[Game_Mechanics:Definitions:Value]]| 250,000c | ^[[Game_Mechanics:Definitions:Upkeep]]| - | ^ [[:Game_Mechanics:Definitions:Requirement]] ^ [[:Game_Mechanics:Definitions:Damage]] ^ [[Game_Mechanics:Definitions:Range]] ^ [[Game_Mechanics:Definitions:Ammo]] ^ [[Game_Mechanics:Definitions:Hardpoints]] ^ | [[:Stats#Brawn]]: 45 | 160 | 18 - 72 | 3 | 3 | ^Traits ||||| | [Dangerous], [Fortuitous], [Loud], [Magical], [Trusty] & [Two-Handed] ||||| ^Effects||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 16 additional [Damage] instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Draining] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| ==== Changelog ==== Version 0.5b - Jan / 2026 * Lore added * Name changed to Voidgun from Medium Voidgun * Added Fortuitous - Injury * Added Dangerous - Miscast