====== Bio-Battery ====== |< 100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| ^Bio-Battery^^^^^^ |[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Gadget^[[Game_Mechanics:Definitions:Subtype]]|Consumable|| | ^[[Game_Mechanics:Definitions:Skill]]|[[:Skills#Tech]]^[[Game_Mechanics:Definitions:Mastery]]|[[:Masteries:Pharmaceutical]]\\ [[:Masteries:Mechanics]]\\ [[:Masteries:Medicine]]\\ [[:Masteries:Fabrication]]|| ^ [[Game_Mechanics:Definitions:Requirement|Requirement:]]| [[:Stats:Brawn]]: 1 ^[[Game_Mechanics:Definitions:Value]]|100c^[[Game_Mechanics:Definitions:Upkeep]]|-| ^Traits^^^^^^ | [[:Traits:Consumable]] |||||| ^Effects^^^^^^ |**Quick Action**\\ \\ The next //once per [[:Game_Mechanics:Encounter]]// Cyberware you activate can be used, even if it has already been used in the [[:Game_Mechanics:Encounter]]. In addition, if you have a Technological Physiology, you restore D4 Strain. This Item can be used on an Adjacent Target, however, it requires an Action instead of a Quick Action.||||||