====== Lucky Human's Foot ====== |< 100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| ^Lucky Human's Foot^^^^^^ |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Gadget^[[Game_Mechanics:Definitions:Subtype]]|Gear|| | ^[[Game_Mechanics:Definitions:Skill]]|-^[[Game_Mechanics:Definitions:Mastery]]|-|| ^ [[Game_Mechanics:Definitions:Requirement|Requirement:]]| [[:Stats:Brawn]]: 3 ^[[Game_Mechanics:Definitions:Value]]|1,000,000c^[[Game_Mechanics:Definitions:Upkeep]]|-| ^Traits^^^^^^ | - |||||| ^Effects^^^^^^ |While [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability. \\ \\ **Trait** \\ Whenever you spend a [[ratings:grit_points|Grit Point]], you may roll a D20. If the Result is equal to or less than the amount of [[:Ratings:Grit Points]] you have remaining, after spending the [[ratings:grit_points|Grit Point]], then you may restore a [[ratings:grit_points|Grit Point]].\\ \\ (//For Example: Buck Texas has 4 [[:Ratings:Grit Points]]. He spends 1 to perform the [[:Base_Actions:Lucky Break]] Action, going down to 3 [[:Ratings:Grit Points]] remaining. Since he has a Lucky Human's Foot Equipped, he rolls a D20. On a Result of 3 or lower, he will restore a [[ratings:grit_points|Grit Point]]. On a 4 or higher, nothing happens//). \\ \\ **This D20 is purely to determine if the Lucky Human's Foot triggers or not. It can't be modified or rerolled in any way, short of GM's say so.**||||||