====== Multiple Popped Collars ====== |< 100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| ^Multiple Popped Collars^^^^^^ |[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Gadget^[[Game_Mechanics:Definitions:Subtype]]|Gear|| | ^[[Game_Mechanics:Definitions:Skill]]| - ^[[Game_Mechanics:Definitions:Mastery]]| - || ^ [[Game_Mechanics:Definitions:Requirement|Requirement:]]| [[:Stats:Brawn]]: 1 ^[[Game_Mechanics:Definitions:Value]]|5,000c^[[Game_Mechanics:Definitions:Upkeep]]|10c| ^Traits^^^^^^ | [[:Traits:Unreliable]] |||||| ^Effects^^^^^^ |While [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability. \\ \\ **Trait** \\ Anytime a [[:Character]] takes a Save against one of your Abilities that would deal Strain Damage, they do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. If they would already have Disadvantage, they suffer the effects of the [[:Traits:Unreliable]] Property instead. \\ \\ However, you suffer [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]] and the [[:Traits:Unreliable]] Die Property on any and all [[:Ratings:Swagger]] and [[:Ratings:Presence]] Checks you perform.||||||