====== T. A. M. (Target Acquisition Matrix) Beacon ====== |< - 20% 20% 20% 20% 20% >| ^ T. A. M. (Target Acquisition Matrix) Beacon ^^^^^ ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[[Game_Mechanics:Definitions:Value]]|6,000c^[[Game_Mechanics:Definitions:Upkeep]]|50c| | ^[[Game_Mechanics:Definitions:Archetype]]|Gadget^[[Game_Mechanics:Definitions:Subtype]]|Gear| ^[[:Game_Mechanics:Definitions:Requirement]]^[[:Game_Mechanics:Definitions:Effect]]^[[Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Ammo]]^[[Game_Mechanics:Definitions:Hardpoints]]^ | [[:Stats:Brawn]]: 4 | - | 1 - 120 | - | - | ^Traits ||||| | [[:Traits:Electronic]] ||||| ^Effects||||| |While this item is [[:Game_Mechanics:Definitions:Equipped]], you gain the following Ability \\ \\ [[:Skills#Tech]] Ritual; 80/Action. \\ You, and all [[Game_Mechanics:Definitions:Perceived]] Allies, gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on Attacks with [[:Game_Mechanics:Definitions:Missile Weapon|Missile Weapons]], Vehicle Components and Cyberware against Enemies within Range until the start of your next Turn. In addition, these Attacks may ignore [[:Game_Mechanics:Definitions:Line of Sight]] and [[:Game_Mechanics:Definitions:Line of Effect]]|||||