====== Trade-Jack ====== |< - 20% 15% 15% 15% 20% 15%>| ^ Trade-Jack ^^^^^^ ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||| | ^[[Game_Mechanics:Definitions:Archetype]]|Gadget^[[Game_Mechanics:Definitions:Subtype]]|Gear| | | ^[[Game_Mechanics:Definitions:Skill]]| - ^[[Game_Mechanics:Definitions:Mastery]]| - | | ^[[Game_Mechanics:Definitions:Mark]]^[[Game_Mechanics:Definitions:Requirement]]^[[Game_Mechanics:Definitions:Dice Pool]]^^[[Game_Mechanics:Definitions:Value]]^[[Game_Mechanics:Definitions:Upkeep]]^ | Mk. 1 | [[:Stats:Brawn]]: 4 | D20 + 5 || 2,000c | 100c | | Mk. 2 | [[:Stats:Brawn]]: 5 | D20 + 10 || 16,000c | 80c | | Mk. 3 | [[:Stats:Brawn]]: 6 | D20 + 15 || 54,000c | 60c | | Mk. 4 | [[:Stats:Brawn]]: 7 | D20 + 20 || 128,000c | 40c | | Mk. 5 | [[:Stats:Brawn]]: 8 | D20 + 25 || 250,000c | 20c | ^Traits |||||| | [[:Traits:Electronic]], [[:Traits:Setup X|Setup 80]], [[:Traits:Console]] |||||| ^Effects|||||| |While [[:Game_Mechanics:Definitions:Equipped]] gain the following Ability. \\ \\ **Trait** \\ Once Set Up, the Trade-Jack will make a Skill Check on a specified Skill, using the above Dice Pool, every [[:Game_Mechanics:Environmental Step]] until successful or stopped. \\ An Adjacent [[:Character]] may use the [[:Base Actions:Disrupt]] Action to stop a set up Trade-Jack. \\ A Trade-Jack will continue to operate if you move away from it, however, it will cease to function if you leave the [[:Game_Mechanics:Encounter]] or the Scene ends. ||||||