====== Unstable Fluctuating Diode Beacon ====== |< - 20% 20% 20% 20% 20% >| ^ Unstable Fluctuating Diode Beacon ^^^^^ ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[[Game_Mechanics:Definitions:Value]]|1,250c^[[Game_Mechanics:Definitions:Upkeep]]|50c| | ^[[Game_Mechanics:Definitions:Archetype]]|Gadget^[[Game_Mechanics:Definitions:Subtype]]|Gear| ^[[:Game_Mechanics:Definitions:Requirement]]^[[:Game_Mechanics:Definitions:Effect]]^[[Game_Mechanics:Definitions:Range]]^[[Game_Mechanics:Definitions:Ammo]]^[[Game_Mechanics:Definitions:Hardpoints]]^ | [[:Stats:Brawn]]: 4 | - | 1 - 120 | - | - | ^Traits ||||| | [[:Traits:Electronic]] ||||| ^Effects||||| |While this item is [[:Game_Mechanics:Definitions:Equipped]], you gain the following Ability. \\ In addition, you may use this Item to automatically learn the universal location of any marked target, to the nearest region of space, station or planet. \\ Furthermore, this Gadget grants [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on any and all [[:Game_Mechanics:Check|Checks]] to Track a marked target. \\ \\ [[:Skills#Tech]] Ritual; 80/Action. \\ Every target within Range becomes marked by a traceable diode for one Cycle (10 Days). For as long as the targets remain marked by diodes, you, or anyone with this Beacon, can Track the targets with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]]. The diodes, that are marking the targets, can be located and destroyed with the Appropriate skills, equipment or Acute E.C.M. Perception, cancelling the effect early.|||||