====== Mechanics ======
**This section is currently in the process of being written - AAXW!**\\
\\
**Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.**
[[:Mechanic#Mechanics|Mechanics]] is a categorical term. It refers to the rules and ways in which the distinct aspects of Meat Space are defined and how they interact.\\
\\
[[:Mechanic#Mechanics|Mechanics]] define and determine how [[:Mechanic:Ability|Abilities]], [[:Item|Items]], [[:Cyberware]], [[:Character|Characters]], [[:Vehicle|Vehicles]] or any other element of Meat Space affects the story [[:Mechanics:Player|Players]] are telling during their campaign through gameplay. These are the rules that cover how things such as [[:Mechanic:Terrain]], [[:Mechanic:Initiative Order#Turn|Turns]], [[:Mechanic:Dice Pool|Dice Pools]] or [[:Mechanic:Scene|Scenes]] operate, what they are and how they work in gameplay.\\
\\
====== List of Mechanics ======
This page is a directory of all [[:Mechanic#Mechanics|Mechanics]] pages, which can be found linked below. They are sorted into broad categories for convenience, but these categories have little bearing on the content of those pages, click their link or scroll down for their section.
**[[:Mechanic#General Mechanics]]**\\
----
The broadest grouping of [[:Mechanic#Mechanics|Mechanics]], most pages will be found here.
**[[:Mechanic#Conflict Mechanics]]**\\
----
[[:Mechanic#Mechanics|Mechanics]] that largely pertain to hostile engagements, dangerous environments and acting in [[:Mechanic:Initiative]].
**[[:Mechanic#Rating Mechanics]]**\\
----
[[:Mechanic#Mechanics|Mechanics]] for how [[:Mechanic:Entity|Entities]] interact with the world through numbers.\\
**[[:Mechanic#Outcome Mechanics]]**\\
----
[[:Mechanic#Mechanics|Mechanics]] and definitions that determine how well or poorly any actions taken by players resolve.
\\
**[[:Mechanic#Rolling Mechanics]]**\\
----
[[:Mechanic#Mechanics|Mechanics]] used anytime you would roll a [[Mechanic:Roll:Dice Pool:Die]], largely what they are and how to use them.
===== General Mechanics =====
{{page>[[:Mechanic:General]]&noheader&inline}}
===== Conflict Mechanics =====
{{page>[[:Mechanic:Conflict]]&noheader&inline}}
===== Outcome Mechanics =====
{{page>[[:Mechanic:Outcome]]&noheader&inline}}
===== Rating Mechanics =====
{{page>[[:Mechanic:Rating]]&noheader&inline}}
===== Rolling Mechanics =====
{{page>[[:Mechanic:Roll]]&noheader&inline}}
===== Directory of Mechanics =====
**[[:Mechanic#Conflict Mechanics]]**
* [[:Mechanic:Conflict:Acquire]]
* [[:Mechanic:Conflict:Affect]]
* [[:Mechanic:Conflict:Affliction]]
* [[:Mechanic:Conflict:Condition]]
* [[:Mechanic:Conflict:Damage]]
* [[:Mechanic:Conflict:Damage:Meat Damage]]
* [[:Mechanic:Conflict:Damage:Magic Damage]]
* [[:Mechanic:Conflict:Damage:A.P. Damage]]
* [[:Mechanic:Conflict:Damage:Hack Damage]]
* [[:Mechanic:Conflict:Damage:Stress Damage]]
* [[:Mechanic:Conflict:Initiative]]
* [Tempo vs Reaction]
* [[:Mechanic:Conflict:Initiative:Environmental Step]]
* [[:Mechanic:Conflict:Initiative:Group Order]]
* [[:Mechanic:Conflict:Initiative:Round]]
* [[:Mechanic:Conflict:Initiative:Character Order]]
* [[:Mechanic:Conflict:Initiative:Narrative Order]]
* [[:Mechanic:Conflict:Injury]]
* [[:Mechanic:Conflict:Injury:Wound]]
* [[:Mechanic:Conflict:Loss]]
* [[:Mechanic:Conflict:Malfunction]]
* [[:Mechanic:Conflict:Malfunction:Fault]]
* [[:Mechanic:Conflict:Mitigation]]
* [[:Mechanic:Conflict:Morale]]
* [[:Mechanic:Conflict:Perceived]]
* [[:Mechanic:Conflict:Trauma]]
* [[:Mechanic:Conflict:Trauma:Scar]]
**[[:Mechanic#General Mechanics]]**
* [[:Mechanic:General:Adjacent]]
* [[:Mechanic:General:Appropriate]]
* [[:Mechanic:General:Archetype]]
* [[:Mechanic:General:Augmenting]]
* [[:Mechanic:General:Credit]]
* [[:Mechanic:General:Downgrade]]
* [[:Mechanic:General:Encounter]]
* **[[:Mechanic:General:Environment]]**
* [[:Mechanic:General:Environment:Liquidic]]
* [[:Mechanic:General:Environment:Subterranean]]
* [[:Mechanic:General:Environment:Terranean]]
* [[:Mechanic:General:Environment:Void]]
* [[:Mechanic:General:Environment:Terrain:Difficult Terrain]]
* [[:Mechanic:General:Environment:Terrain:Dangerous Terrain]]
* [[:Mechanic:General:Environment:Terrain:Impassable Terrain]]
* [[:Mechanic:General:Environment:Terrain:Obstacle]]
* [[:Mechanic:General:Environment:Terrain:Wall]]
* [[:Mechanic:General:Environment:Light Level:Null Light]]
* [[:Mechanic:General:Environment:Light Level:Dim Light]]
* [[:Mechanic:General:Environment:Light Level:Neutral Light]]
* [[:Mechanic:General:Environment:Light Level:Bright Light]]
* [[:Mechanic:General:Environment:Light Level:Blinding Light]]
* [[:Mechanic:General:Miscast]]
* [[:Mechanic:General:MK]]
* [[:Mechanic:General:Movement:Movement Points]]
* [[:Mechanic:General:Movement:Movement Types]]
* [[:Mechanic:General:Player:Active Player]]
* [[:Mechanic:General:Player:Ally]]
* [[:Mechanic:General:Player:Cast]]
* [[:Mechanic:General:Player:Cast Character]]
* [[:Mechanic:General:Player:Enemy]]
* [[:Mechanic:General:Player:GM]]
* [[:Mechanic:General:Player:Non-Cast Character]]
* [[:Mechanic:General:Scene:Rest]]
* [[:Mechanic:General:Requirement]]
* [[:Mechanic:General:Situation]]
* [[:Mechanic:General:Stack]]
* [[:Mechanic:General:Squads]]
* [[:Mechanic:General:Table]]
* [[:Mechanic:General:Time:Turn]]
* [[:Mechanic:General:Time:Minute]]
* [[:Mechanic:General:Time:Hour]]
* [[:Mechanic:General:Time:Period]]
* [[:Mechanic:General:Time:Cycle]]
* [[:Mechanic:General:Time:Mark]]
* [[:Mechanic:General:Time:Age]]
* [[:Mechanic:General:Trade Good]]
* [[:Mechanic:General:Upgrade]]
* [[:Mechanic:General:Subtype]]
**[[:Mechanic#Rating Mechanics]]**
**[[:Mechanic#Outcome Mechanics]]**
* [[:Mechanic:Outcome:Automatic Failure]]
* [[:Mechanic:Outcome:Automatic Success]]
* [[:Mechanic:Outcome:Critical Failure]]
* [[:Mechanic:Outcome:Critical Success]]
* [[:Mechanic:Outcome:Failure]]
* [[:Mechanic:Outcome:Success]]
* [[:Mechanic:Outcome:Upgrading Outcome]]
**[[:Mechanic#Rolling Mechanics]]**
* [[:Mechanic:Roll:Attack]]
* [[:Mechanic:Roll:Check]]
* **[[:Mechanic:Roll:Dice Pool]]**
* [[:Mechanic:Roll:Dice Pool:Bonus:Bonus Die]]
* [[:Mechanic:Roll:Dice Pool:Bonus:Static Bonus]]
* [[:Mechanic:Roll:Dice Pool:Determination Die]]
* [[:Mechanic:Roll:Dice Pool:Dice]]
* [[:Mechanic:Roll:Dice Pool:Difficulty]]
* [[:Mechanic:Roll:Dice Pool:Do-Over]]
* [[:Mechanic:Roll:Dice Pool:Property:Advantage]]
* [[:Mechanic:Roll:Dice Pool:Property:Dangerous]]
* [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]]
* [[:Mechanic:Roll:Dice Pool:Property:Doubles]]
* [[:Mechanic:Roll:Dice Pool:Property:Downgrading Property]]
* [[:Mechanic:Roll:Dice Pool:Property:Exploding]]
* [[:Mechanic:Roll:Dice Pool:Property:Fickle]]
* [[:Mechanic:Roll:Dice Pool:Property:Fine]]
* [[:Mechanic:Roll:Dice Pool:Property:Fortuitous]]
* [[:Mechanic:Roll:Dice Pool:Property:Imperfection]]
* [[:Mechanic:Roll:Dice Pool:Property:Imploding]]
* [[:Mechanic:Roll:Dice Pool:Property:Perfection]]
* [[:Mechanic:Roll:Dice Pool:Property:Poor]]
* [[:Mechanic:Roll:Dice Pool:Property:Reliable]]
* [[:Mechanic:Roll:Dice Pool:Property:Troubles]]
* [[:Mechanic:Roll:Dice Pool:Property:Trusty]]
* [[:Mechanic:Roll:Dice Pool:Property:Unreliable]]
* [[:Mechanic:Roll:Dice Pool:Property:Upgrading Property]]
* [[:Mechanic:Roll:Dice Pool:Reroll]]
* [[:Mechanic:Roll:Dice Pool:Result]]
* [[:Mechanic:Roll:Dice Pool:Total]]
* [[:Mechanic:Roll:Dice Pool:Upgrading Die]]
* [[:Mechanic:Roll:Flip A Coin]]
* [[:Mechanic:Roll:Save]]
* [[:Mechanic:Roll:Test]]