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| [[:Character:Skill:Tech]] [[:Mechanic:Ability:Ritual]]; X/[[:Mechanic:Turn]] | [[:Mechanic:Ability:Trait:Jacked]] | |
|You create a [[:Mechanic:Entity:Program]] until the end of the [[:Mechanic:Encounter]]. This reserves an [[:Mechanic:Appropriate]] amount of [[:Character:Rating:R.A.M.]] and has an [[:Mechanic:Appropriate]] [[:Mechanic:Ability:Ritual#Severity]], based on what the [[:Mechanic:Entity:Program]] does. \\ \\ The effects of the [[:Mechanic:Entity:Program]] are up to you, and the other [[:Mechanic:Players]] at the table. Describe what you want this [[:Mechanic:Entity:Program]] to do and how much effort you are willing to put into it to manifest and maintain it. Then, you and the [[:Mechanic:Player:GM]] will determine a reasonable effect, [[:Character:Rating:R.A.M.]] cost and [[:Mechanic:Ability:Ritual#Severity]] for the [[:Mechanic:Ability:Ritual]]. Once completed, you reserve the [[:Character:Rating:R.A.M.]]. and gain the effects or [[:Mechanic:Ability|Abilities]] of the [[:Mechanic:Entity:Program]] until the end of the [[:Mechanic:Encounter]], or until you choose to dismiss the [[:Mechanic:Entity:Program]], which you may do as a [[:Mechanic:Ability:Actions:Free Action]].|||
**Please Note**: The [[:Mechanic:Ability:Trait:Jacked]] [[:Mechanic:Ability:Trait]] means this [[:Mechanic:Ability]] can only be performed while in the Cyber Space, or while mounted to a [Console] connected to a Cyber Space Terminal.
==== Changelog ====
Version 0.5c - Aug 2026
* Page Created.