====== Conflict Mechanics ====== **This section is currently in the process of being written - AAXW!**\\ \\ **Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.** [[:Mechanic:Conflict|Conflict Mechanics]] are a category of [[:Mechanic|Mechanics]]. They consist of any rules needed when in hostile or more focused scenarios, such as during [[:Mechanic:Conflict:Initiative]]. * [[:Mechanic:Conflict:Acquire]] * [[:Mechanic:Conflict:Affect]] * [[:Mechanic:Conflict:Affliction]] * [[:Mechanic:Conflict:Condition]] * [[:Mechanic:Conflict:Damage]] * [[:Mechanic:Conflict:Initiative]] * [[:Mechanic:Conflict:Injury]] * [[:Mechanic:Conflict:Loss]] * [[:Mechanic:Conflict:Malfunction]] * [[:Mechanic:Conflict:Mitigation]] * [[:Mechanic:Conflict:Morale]] * [[:Mechanic:Conflict:Perceived]] * [[:Mechanic:Conflict:Trauma]]