====== Conflict Mechanics ======
**This section is currently in the process of being written - AAXW!**\\
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**Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.**
[[:Mechanic:Conflict|Conflict Mechanics]] are a category of [[:Mechanic|Mechanics]]. They consist of any rules needed when in hostile or more focused scenarios, such as during [[:Mechanic:Conflict:Initiative]].
* [[:Mechanic:Conflict:Acquire]]
* [[:Mechanic:Conflict:Affect]]
* [[:Mechanic:Conflict:Affliction]]
* [[:Mechanic:Conflict:Condition]]
* [[:Mechanic:Conflict:Damage]]
* [[:Mechanic:Conflict:Initiative]]
* [[:Mechanic:Conflict:Injury]]
* [[:Mechanic:Conflict:Loss]]
* [[:Mechanic:Conflict:Malfunction]]
* [[:Mechanic:Conflict:Mitigation]]
* [[:Mechanic:Conflict:Morale]]
* [[:Mechanic:Conflict:Perceived]]
* [[:Mechanic:Conflict:Trauma]]