====== Prone ====== [[:Mechanic:Conflict:Condition:Prone#|Prone]] is a [[:Mechanic:Conflict:Condition]].\\ \\ If you are [[:Mechanic:Conflict:Condition:Prone|Prone]], you are collapsed on the ground, deck or other surface, minimising your body profile or otherwise knocked flat.\\ \\ An [[:Character:Entity]] under the effects of [[:Mechanic:Conflict:Condition:Prone|Prone]] [[:Mechanic:Conflict:Condition]] causes all [[:Mechanic:Roll:Attack|Attacks]] made against them within [[:Mechanic:General:Adjacent|Adjacency]] to be performed under the effects of the [[:Mechanic:Roll:Dice Pool:Property:Advantage]] [[:Mechanic:Roll:Dice Pool:Property]]. All [[:Mechanic:General:Distant]] [[:Mechanic:Roll:Attack|Attacks]] against them are performed under the effects of the [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]] [[:Mechanic:Roll:Dice Pool:Property]] instead.\\ \\ In addition while under the effects of [[:Mechanic:Conflict:Condition:Prone|Prone]] moving costs twice as many [[:Mechanic:General:Movement:Movement Point|MP]].\\ \\ The [[:Mechanic:Conflict:Condition:Prone|Prone]] [[:Mechanic:Conflict:Condition]] may be removed by using an [[:Ability:Action]] to stand. ==== Changelog ==== Version 0.5c - Sep 2026 * Page moved and updated.