====== Damage ======
[[:Mechanic:Conflict:Damage|Damage]] is a mechanical term that refers to the temporary reduction of [[:Mechanic:Rating|Ratings]] such as [[:Mechanic:Rating:Health]], [[:Mechanic:Rating:Mana]] and [[:Mechanic:Rating:Strain]].
When [[:Mechanic:Conflict:Damage|Damage]] is dealt, the [[:Mechanic:General:Player:Active Player]] determines their [[:Mechanic:Conflict:Damage|Damage]] [[:Mechanic:Roll:Dice Pool:Total]] by adding together their [[:Mechanic:Roll:Dice Pool:Determination Die]] and any relevant [[:Mechanic:Roll:Dice Pool:Static Bonus|Static Bonuses]].
Once the [[:Mechanic:Conflict:Damage|Damage]] [[:Mechanic:Roll:Dice Pool:Total]] is known, it is then [[:Mechanic:Conflict:Mitigation|Mitigated]] .
After [[:Mechanic:Conflict:Mitigation]], [[:Mechanic:Conflict:Damage|Damage]] is applied to the [[:Mechanic:General:Appropriate]] [[:Mechanic:Rating]] based on the type of [[:Mechanic:Conflict:Damage|Damage]] being done. This reduces that [[:Mechanic:Rating|Ratings]] current amount by the [[:Mechanic:Conflict:Mitigation|Mitigated]] [[:Mechanic:Conflict:Damage|Damage]] [[:Mechanic:Roll:Dice Pool:Total]].
Taking [[:Mechanic:Conflict:Damage|Damage]] may have a number of effects such as causing [[:Mechanic:Conflict:Injury|Injuries]], [[:Mechanic:Conflict:Trauma]] or [Malfunctions] where [[:Mechanic:General:Appropriate]].
[[:Mechanic:Conflict:Damage|Damage]] comes in a variety of types which determine what [[:Mechanic:Rating]] they reduce and how they are [[:Mechanic:Conflict:Mitigation|Mitigated]]. Each [[:Mechanic:Conflict:Damage|Damage]] type is listed and described below.
===== Damage Types =====
**[[:Mechanic:Conflict:Damage#Armour Piercing Damage]]**
**[[:Mechanic:Conflict:Damage#Hack Damage]]**
**[[:Mechanic:Conflict:Damage#Magic Damage]]**
**[[:Mechanic:Conflict:Damage#Meat Damage]]**
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**[[:Mechanic:Conflict:Damage#Stress Damage]]**
==== Armour Piercing Damage ====
{{page>[[:Mechanic:Conflict:Damage:Armour Piercing Damage]]&noheader&inline}}
==== Hack Damage ====
{{page>[[:Mechanic:Conflict:Damage:Hack Damage]]&noheader&inline}}
==== Magic Damage ====
{{page>[[:Mechanic:Conflict:Damage:Magic Damage]]&noheader&inline}}
==== Meat Damage ====
{{page>[[:Mechanic:Conflict:Damage:Meat Damage]]&noheader&inline}}
==== Stress Damage ====
{{page>[[:Mechanic:Conflict:Damage:Stress Damage]]&noheader&inline}}