====== Damage ====== [[:Mechanic:Conflict:Damage|Damage]] is a mechanical term that refers to the temporary reduction of [[:Mechanic:Rating|Ratings]] such as [[:Mechanic:Rating:Health]], [[:Mechanic:Rating:Mana]] and [[:Mechanic:Rating:Strain]]. When [[:Mechanic:Conflict:Damage|Damage]] is dealt, the [[:Mechanic:General:Player:Active Player]] determines their [[:Mechanic:Conflict:Damage|Damage]] [[:Mechanic:Roll:Dice Pool:Total]] by adding together their [[:Mechanic:Roll:Dice Pool:Determination Die]] and any relevant [[:Mechanic:Roll:Dice Pool:Static Bonus|Static Bonuses]]. Once the [[:Mechanic:Conflict:Damage|Damage]] [[:Mechanic:Roll:Dice Pool:Total]] is known, it is then [[:Mechanic:Conflict:Mitigation|Mitigated]] . After [[:Mechanic:Conflict:Mitigation]], [[:Mechanic:Conflict:Damage|Damage]] is applied to the [[:Mechanic:General:Appropriate]] [[:Mechanic:Rating]] based on the type of [[:Mechanic:Conflict:Damage|Damage]] being done. This reduces that [[:Mechanic:Rating|Ratings]] current amount by the [[:Mechanic:Conflict:Mitigation|Mitigated]] [[:Mechanic:Conflict:Damage|Damage]] [[:Mechanic:Roll:Dice Pool:Total]]. Taking [[:Mechanic:Conflict:Damage|Damage]] may have a number of effects such as causing [[:Mechanic:Conflict:Injury|Injuries]], [[:Mechanic:Conflict:Trauma]] or [Malfunctions] where [[:Mechanic:General:Appropriate]]. [[:Mechanic:Conflict:Damage|Damage]] comes in a variety of types which determine what [[:Mechanic:Rating]] they reduce and how they are [[:Mechanic:Conflict:Mitigation|Mitigated]]. Each [[:Mechanic:Conflict:Damage|Damage]] type is listed and described below. ===== Damage Types ===== **[[:Mechanic:Conflict:Damage#Armour Piercing Damage]]** **[[:Mechanic:Conflict:Damage#Hack Damage]]** **[[:Mechanic:Conflict:Damage#Magic Damage]]** **[[:Mechanic:Conflict:Damage#Meat Damage]]** \\ **[[:Mechanic:Conflict:Damage#Stress Damage]]** ==== Armour Piercing Damage ==== {{page>[[:Mechanic:Conflict:Damage:Armour Piercing Damage]]&noheader&inline}} ==== Hack Damage ==== {{page>[[:Mechanic:Conflict:Damage:Hack Damage]]&noheader&inline}} ==== Magic Damage ==== {{page>[[:Mechanic:Conflict:Damage:Magic Damage]]&noheader&inline}} ==== Meat Damage ==== {{page>[[:Mechanic:Conflict:Damage:Meat Damage]]&noheader&inline}} ==== Stress Damage ==== {{page>[[:Mechanic:Conflict:Damage:Stress Damage]]&noheader&inline}}