====== Hack Damage ====== [[:Mechanic:Conflict:Damage:Hack Damage|Hack Damage]] is a type of [[:Mechanic:Conflict:Damage]]. When receiving [[:Mechanic:Conflict:Damage:Hack Damage|Hack Damage]] a [[:Character]] reduces their current [[:Mechanic:Rating:R.A.M.]] by the [[:Mechanic:General:Player:Active Player|Active Player's]] [[:Mechanic:Conflict:Damage]] [[:Mechanic:Roll:Dice Pool:Total]]. Should a [[:Character]] receiving [[:Mechanic:Conflict:Damage:Hack Damage|Hack Damage]] have no [[:Mechanic:Rating:R.A.M.]] available, any remaining [[:Mechanic:Conflict:Damage:Hack Damage|Hack Damage]] is received as [[:Mechanic:Conflict:Damage:Stress Damage]]. **Example**: TBA [[:Mechanic:Conflict:Damage:Hack Damage|Hack Damage]] is [[:Mechanic:Conflict:Mitigation|Mitigated]] by [[:Mechanic:Rating:Buffer]].