====== Meat Damage ====== [[:Mechanic:Conflict:Damage:Meat Damage|Meat Damage]] is a type of [[:Mechanic:Conflict:Damage]]. When receiving [[:Mechanic:Conflict:Damage:Meat Damage|Meat Damage]] a [[:Character]] reduces their current [[:Mechanic:Rating:Health]] by the [[:Mechanic:General:Player:Active Player|Active Player's]] [[:Mechanic:Conflict:Damage]] [[:Mechanic:Roll:Dice Pool:Total]]. Should a [[:Character]] receiving [[:Mechanic:Conflict:Damage:Meat Damage|Meat Damage]] have any [[:Mechanic:Rating:Barrier]], the [[:Mechanic:Conflict:Damage]] is applied to that [[:Mechanic:Rating:Barrier]] first. Unless otherwise specified, all [[:Mechanic:Conflict:Damage]] is [[:Mechanic:Conflict:Damage:Meat Damage|Meat Damage]]. [[:Mechanic:Conflict:Damage:Meat Damage|Meat Damage]] is [[:Mechanic:Conflict:Mitigation|Mitigated]] by both [[:Mechanic:Rating:Armour]] and [Alterity].