====== Injury ======
[[:Mechanic:Conflict:Injury|Injuries]] are the representation of a [[:Character|Character's]] body pushed past its limits and the accompanying side effects. These side effects range from being [[:Mechanic:Conflict:Injury#Injury Table|Winded]] or slightly [[:Mechanic:Conflict:Injury#Injury Table|Concussed]] all the way up to [[:Mechanic:Conflict:Injury#Injury Table|Broken Limbs]] and [[:Mechanic:Conflict:Injury#Injury Table|Flesh Wounds]], as seen in the table below.
When prompted to generate an [[:Mechanic:Conflict:Injury|Injury]] roll a D100. The [[:Mechanic:Roll:Dice Pool:Result]] is your [[:Mechanic:Roll:Dice Pool:Total]]. Compare your [[:Mechanic:Roll:Dice Pool:Total]] to the [[:Mechanic:General:Table:Injury Table|Injury Table]] below. Once the [[:Mechanic:Conflict:Injury|Injury]] you would receive is known, apply any [[:Mechanic:Conflict:Injury:Upgrading Injury|Upgrades]] or [[:Mechanic:Conflict:Injury:Upgrading Injury#Downgrading Injury|Downgrades]] such as those on the [[:Mechanic:Conflict:Injury#Common Injury Upgrades and Downgrades Table]] below. You now may either accept the [[:Mechanic:Conflict:Injury|Injury]] and its effects or you may use [[:Ability|Abilities]], such as [[:Ability:General Ability:"Not Today!"]], to alter the outcome.\\
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When generating an [[:Mechanic:Conflict:Injury|Injury]] you [[:Mechanic:Conflict:Injury:Upgrading Injury|Upgrade]] it for each previous [[:Mechanic:Conflict:Injury|Injury]] you have suffered in the current [[:Mechanic:General:Time:Encounter]]. A further [[:Mechanic:Conflict:Injury:Upgrading Injury|Upgrade]] is applied for each [[:Mechanic:Conflict:Injury:Wound]] you have.\\
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Should you suffer an [[:Mechanic:Conflict:Injury|Injury]] you have already received in the current [[:Mechanic:General:Time:Encounter]], [[:Mechanic:Conflict:Injury:Upgrading Injury|Upgrade]] your [[:Mechanic:Conflict:Injury|Injury]] until you recieve one you have not already suffered this [[:Mechanic:General:Time:Encounter]].\\
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=== Common Injury Upgrades and Downgrades Table ===
^ Type & Amount ^ Cause ^
| **[[:Mechanic:Conflict:Injury:Upgrading Injury|Upgrade]] once** | For each [[:Mechanic:Conflict:Injury:Wound]] a [[:Character]] has. |
| **[[:Mechanic:Conflict:Injury:Upgrading Injury|Upgrade]] once** | For each previous [[:Mechanic:Conflict:Injury|Injury]] suffered in an [[:Mechanic:General:Time:Encounter]]. |
| **[[:Mechanic:Conflict:Injury:Upgrading Injury]] once, twice or thrice** | When an [[:Mechanic:Conflict:Injury|Injury]] is inflicted by an [[:Ability]] or [[:Item]] with the [[:Ability:Trait:Brutal]], [[:Ability:Trait:Vicious]] or [[:Ability:Trait:Disintegrating]] [[:Traits]]. |
| **[[:Mechanic:Conflict:Injury:Upgrading Injury#Downgrading Injury|Downgrade]] once** | From the [[:Ability:Trait:Sturdy]], [[:Ability:Trait:Rugged]] and [[:Ability:Trait:Indomitable]] [[:Traits]]. |
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**Example**: Jim the Enforcer has just been prompted to generate an [[:Mechanic:Conflict:Injury|Injury]]. Jim has already suffered 1 [[:Mechanic:Conflict:Injury|Injury]] in this [[:Mechanic:General:Time:Encounter]] so will [[:Mechanic:Conflict:Injury:Upgrading Injury|Upgrade]] his outcome once. Jim also has a pre-existing [[:Mechanic:Conflict:Injury:Wound]] so will [[:Mechanic:Conflict:Injury:Upgrading Injury|Upgrade]] his outcome an additional time. Jim rolls a [[:Mechanic:Roll:Dice Pool:Result]] of 44 on his D100. Consulting the [[:Mechanic:Conflict:Injury#Injury Table|Injury Table]] a [[:Mechanic:Roll:Dice Pool:Total]] of 44 would mean Jim suffers the effects of [[:Mechanic:Conflict:Injury#Injury Table|Winded]]. Jim must [[:Mechanic:Conflict:Injury:Upgrading Injury|Upgrade]] this outcome twice and would instead suffer the effects of [[:Mechanic:Conflict:Injury#Injury Table|Concussion]] Jim accepts the [[:Mechanic:Conflict:Injury]] gaining the [[:Mechanic:Conflict:Injury Table|Concussion]] [[:Mechanic:Conflict:Condition]] until it is healed.
**Please Note**: [[:Mechanic:Conflict:Injury|Injuries]] are generally caused by being reduced to 0 [[:Mechanic:Rating:Health]] or some instances of the [[:Mechanic:Roll:Dice Pool:Property:Dangerous]] and [[:Mechanic:Roll:Dice Pool:Property:Fortuitous]] [[:Mechanic:Roll:Dice Pool:Property|Properties]], see their pages for more information.
===== Upgrading Injuries =====
{{page>[[:Mechanic:Conflict:Injury:Upgrading Injury]]&noheader&inline}}
===== Injury Table =====
{{page>[[:Mechanic:General:Table:Injury Table]]&noheader&inline}}
==== Changelog ====
Version 0.5b - April 2026
* Flat integer Bonus changed to Downgrade.
Version 0.5c - Jun 2026
* Page updated with various links.
Version 0.5c - Sep 2026
* Page moved and updated.