====== Malfunction ======
[[:Mechanic:Conflict:Malfunction|Malfunctions]] are the representation of a [[:Vehicle|Vehicles's]] chasiss and [[:Vehicle:Component|Components]] becoming faulty or inoperable and the accompanying side effects. These side effects range from being [[:Mechanic:Conflict:Malfunction#Malfunction Table|Knocked Flyinh]] or slightly or suffering some [[:Mechanic:Conflict:Malfunction#Malfunction Table|Slight Turbulence]] all the way up to [[:Mechanic:Conflict:Malfunction#Malfunction Table|Core Component Destruction]] and [[:Mechanic:Conflict:Malfunction#Malfunction Table|Complete Vehicle Destruction]], as seen in the table below.
When prompted to generate a [[:Mechanic:Conflict:Malfunction|Malfunction]] roll a D100. The [[:Mechanic:Roll:Dice Pool:Result]] is your [[:Mechanic:Roll:Dice Pool:Total]]. Compare your [[:Mechanic:Roll:Dice Pool:Total]] to the [[:Mechanic:General:Table:Malfunction Table|Malfunction Table]] below. Once the [[:Mechanic:Conflict:Malfunction|Malfunction]] you would receive is known, apply any [[:Mechanic:Conflict:Malfunction:Upgrading Malfunction|Upgrades]] or [[:Mechanic:Conflict:Malfunction:Downgrading Malfunction|Downgrades]] such as those on the [[:Mechanic:Conflict:Malfunction#Common Malfunction Upgrades and Downgrades Table]] below. You now may either accept the [[:Mechanic:Conflict:Malfunction|Malfunction]] and its effects or you may use [[:Ability|Abilities]], such as [[:Ability:General Ability:"Not Today!"]], to alter the outcome.\\
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When generating a [[:Mechanic:Conflict:Malfunction|Malfunction]] you [[:Mechanic:Conflict:Malfunction:Upgrading Malfunction|Upgrade]] it for each previous [[:Mechanic:Conflict:Malfunction|Malfunction]] you have suffered in the current [[:Mechanic:General:Time:Encounter]]. A further [[:Mechanic:Conflict:Malfunction:Upgrading Malfunction|Upgrade]] is applied for each [[:Mechanic:Conflict:Malfunction:Fault]] your [[:Vehicle]] has.\\
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Should your [[:Vehicle]] suffer a [[:Mechanic:Conflict:Malfunction|Malfunction]] it has already received in the current [[:Mechanic:General:Time:Encounter]], [[:Mechanic:Conflict:Malfunction:Upgrading Malfunction|Upgrade]] your [[:Vehicle]] [[:Mechanic:Conflict:Malfunction|Malfunction]] until you recieve one you have not already suffered this [[:Mechanic:General:Time:Encounter]].\\
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=== Common Malfunction Upgrades and Downgrades Table ===
^ Type & Amount ^ Cause ^
| **[[:Mechanic:Conflict:Malfunction:Upgrading Malfunction|Upgrade]] once** | For each [[:Mechanic:Conflict:Malfunction:Fault]] a [[:Vehicle]] has. |
| **[[:Mechanic:Conflict:Malfunction:Upgrading Malfunction|Upgrade]] once** | For each previous [[:Mechanic:Conflict:Malfunction|Malfunction]] suffered in an [[:Mechanic:General:Time:Encounter]]. |
| **[[:Mechanic:Conflict:Malfunction:Upgrading Malfunction]] once, twice or thrice** | When an [[:Mechanic:Conflict:Malfunction|Malfunction]] is inflicted by an [[:Ability]] or [[:Item]] with the [[:Ability:Trait:Brutal]], [[:Ability:Trait:Vicious]] or [[:Ability:Trait:Disintegrating]] [[:Trait|Traits]]. |
| **[[:Mechanic:Conflict:Malfunction:Upgrading Malfunction#Downgrading Malfunction|Downgrade]] once** | From the [[:Ability:Trait:Sturdy]], [[:Ability:Trait:Rugged]] and [[:Ability:Trait:Indomitable]] [[:Trait|Traits]]. |
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**Example**: Jim the Enforcer has just been prompted to generate a [[:Mechanic:Conflict:Malfunction|Malfunction]] for their [[:Vehicle]]. Jim's [[:Vehicle]] has already suffered 1 [[:Mechanic:Conflict:Malfunction|Malfunction]] in this [[:Mechanic:General:Time:Encounter]] so will [[:Mechanic:Conflict:Malfunction:Upgrading Malfunction|Upgrade]] the outcome once. Jim's [[:Vehicle]] also has a pre-existing [[:Mechanic:Conflict:Malfunction:Fault]] so will [[:Mechanic:Conflict:Malfunction:Upgrading Malfunction|Upgrade]] the outcome an additional time. Jim rolls a [[:Mechanic:Roll:Dice Pool:Result]] of 44 on his D100. Consulting the [[:Mechanic:Conflict:Malfunction#Malfunction Table|Malfunction Table]] a [[:Mechanic:Roll:Dice Pool:Total]] of 44 would mean his [[:Vehicle]] suffers the effects of [[:Mechanic:Conflict:Malfunction#Malfunction Table|Warped Plates]]. Jim must [[:Mechanic:Conflict:Malfunction:Upgrading Malfunction|Upgrade]] this outcome twice and would instead suffer the effects of [[:Mechanic:Conflict:Malfunction#Malfunction Table|Crew Shaken]] Jim accepts the [[:Mechanic:Conflict:Malfunction]] suffering the D8 [[:Mechanic:Conflict:Damage:Stress Damage]].
**Please Note**: [[:Mechanic:Conflict:Malfunction|Malfunctions]] are generally caused by being reduced to 0 [[:Mechanic:Rating:Hull]] or some instances of the [[:Mechanic:Roll:Dice Pool:Property:Dangerous]] and [[:Mechanic:Roll:Dice Pool:Property:Fortuitous]] [[:Mechanic:Roll:Dice Pool:Property|Properties]], see their pages for more information.
===== Upgrading Malfunctions =====
{{page>[[:Mechanic:Conflict:Injury:Upgrading Malfunction]]&noheader&inline}}
===== Injury Table =====
{{page>[[:Mechanic:General:Table:Malfunction Table]]&noheader&inline}}
==== Changelog ====
Version 0.5c - Oct 2026
* Page Created