====== Perceived ====== [[:Mechanic:Conflict:Perceived|Perceived]] is a mechanical term. It is the act of using a [[:Character:Perception]] to discern if an object or [[:Mechanic:Category:Entity]] is near or present. An object or [[:Mechanic:Category:Entity]] is [[:Mechanic:Conflict:Perceived|Perceived]] when another [[:Mechanic:Category:Entity]] is able to use a primary [[:Character:Perception]] to observe them, as [[:Mechanic:General:Appropriate]]. **Please Note**: Objects and [[:Mechanic:Category:Entity|Entities]] can be [[:Mechanic:Conflict:Perceived|Perceived]] at [[:Character:Perception#Dull Visual]], based on [[:Mechanic:General:Environment:Light Level]], as well as [[:Character:Perception|Dull]] for all other [[:Game Mechanics:Perceptions]].\\ \\ See [[:Character:Perception]] for more. ==== Changelog ==== Version 0.5c - Jul 2026 * Wording updated.