====== Trauma ====== [[:Mechanic:Conflict:Trauma|Traumas]] are the representation of a [[:Character|Character's]] mental load pushed past its limits and the accompanying side effects. These side effects range from stress induced [[:Mechanic:Conflict:Trauma#Trauma Table|Headaches]] and [[:Mechanic:Conflict:Trauma#Trauma Table|Distraction]] all the way up to [[:Mechanic:Conflict:Trauma#Trauma Table|Sleepless nights]] and [[:Mechanic:Conflict:Trauma#Trauma Table|Hysteria]], as seen in the table below.\\ \\ When prompted to generate a [[:Mechanic:Conflict:Trauma|Trauma]] roll a D100. The [[:Mechanic:Roll:Dice Pool:Result]] is your [[:Mechanic:Roll:Dice Pool:Total]]. Compare your [[:Mechanic:Roll:Dice Pool:Total]] to the [[:Mechanic:Conflict:Trauma#Trauma Table|Trauma Table]] below. Once the [[:Mechanic:Conflict:Trauma|Trauma]] you would receive is known, apply any [[:Mechanic:General:Upgrade|Upgrades]] or [[:Mechanic:General:Downgrade|Downgrades]] such as those on the [[:Mechanic:Conflict:Trauma#Common Trauma Upgrades and Downgrades Table]] below. You now may either accept the [[:Mechanic:Conflict:Trauma|Trauma]] and its effects or you may use [[:Ability|Abilities]], such as [[:Ability:General Ability:"Not Today!"]], to alter the outcome.\\ \\ When generating a [[:Mechanic:Conflict:Trauma|Trauma]] you [[:Mechanic:General:Upgrade]] it for each previous [[:Mechanic:Conflict:Trauma|Trauma]] you have suffered in the current [[:Mechanic:General:Time:Encounter]]. A further [[:Mechanic:General:Upgrade]] is applied for each [[:Mechanic:Conflict:Trauma:Scar]] you have.\\ \\ Should you suffer a [[:Mechanic:Conflict:Trauma|Trauma]] you have already received in the current [[:Mechanic:General:Time:Encounter]], [[:Mechanic:General:Upgrade]] it until you recieve a [[:Mechanic:Conflict:Trauma|Trauma]] you have not already suffered this [[:Mechanic:General:Time:Encounter]].\\ \\ Lingering [[:Mechanic:Conflict:Trauma|Trauma]] is called a **Lasting Trauma**. The effects of a **Lasting Trauma** stay with a [[:Character]] for some time and require [[:Mechanic:General:Time:Scene#Rest]] to remove.\\ \\ === Common Trauma Upgrades and Downgrades Table === ^ Type & Amount ^ Cause ^ | **[[:Mechanic:General:Upgrade]] once** | For each [[:Mechanic:Conflict:Trauma:Scar]] a [[:Character]] has. | | **[[:Mechanic:General:Upgrade]] once** | For each previous [[:Mechanic:Conflict:Trauma|Trauma]] suffered in an [[:Mechanic:General:Time:Encounter]]. | | **[[:Mechanic:General:Upgrade]] once, twice or thrice** | When a [[:Mechanic:Conflict:Trauma|Trauma]] is inflicted by an [[:Ability]] or [[:Item]] with the [[:Ability:Trait:Stressful]], [[:Ability:Trait:Traumatic]] or [[:Ability:Trait:Maddening]] [[:Ability:Trait|Traits]]. | | **[[:Game Mechanics:Upgrading or Downgrading:Downgrade]] once** | From the [[:Ability:Trait:Composure]], [[:Ability:Trait:Poise]] and [[:Ability:Trait:Stoic]] [[:Ability:Trait|Traits]]. | \\ **Example**: Jim the Enforcer has just been prompted to generate a [[:Mechanic:Conflict:Trauma|Trauma]]. Jim has already suffered 1 [[:Mechanic:Conflict:Trauma|Trauma]] in this [[:Mechanic:General:Time:Encounter]] so will [[:Mechanic:General:Upgrade]] his outcome once. Jim also has a pre-existing [[:Mechanic:Conflict:Trauma:Scar]] so will [[:Mechanic:General:Upgrade]] his outcome an additional time. Jim rolls a [[:Mechanic:Roll:Dice Pool:Result]] of 65 on his D100. Consulting the [[Game Mechanics:Panic#Trauma Table|Trauma Table]] a [[:Mechanic:Roll:Dice Pool:Total]] of 65 would mean Jim suffers the effects of [[Game Mechanics:Panic#Trauma Table|Depleted]]. Jim must [[:Mechanic:General:Upgrade]] this outcome twice and would instead suffer the effects of [[Game Mechanics:Panic#Trauma Table|Heart Palpatations]]. Jim accepts the [[:Mechanic:Conflict:Trauma|Trauma]], suffering the effects of [[Game Mechanics:Panic#Trauma Table|Heart Palpatations]]. **Please Note**: [[:Mechanic:Conflict:Trauma|Traumas]] are generally caused by being reduced to 0 [[:Mechanic:Rating:Strain]] or some instances of the [[:Mechanic:Roll:Dice Pool:Property:Dangerous]] [[:Mechanic:Roll:Dice Pool:Property]], see their pages for more information. ==== Trauma Table ==== {{page>[[:Mechanic:General:Table:Trauma Table]]&noheader&inline}} ==== Changelog ==== Version 0.5b - April 2026\\ * Flat integer Bonus changed to Upgrade and Downgrade.