====== Loss ======
[[:Mechanic:General:Loss|Loss]] is a mechanical term. It is the un-[[:Mechanic:Conflict:Mitigation|Mitigated]] reduction of your current [[:Mechanic:Rating|Ratings]] through harmful effects or [[:Mechanic:General:Loss#Spend|Spending]] to use [[:Ability|Abilities]].\\
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When a [[:Mechanic:Rating]] is [[:Mechanic:General:Loss|Lost]], reduce its current amount by the amount specified on the effect causing the [[:Mechanic:General:Loss|Loss]].\\
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**Please Note**: [[:Mechanic:General:Loss|Loss]] is distinct from [[:Mechanic:Conflict:Damage]], in that it cannot be [[:Mechanic:Conflict:Mitigation|Mitigated]] by any means.
===== Spend =====
{{page>[[:Mechanic:General:Loss:Spend]]&noheader&inline}}
====== Playing With Loss ======
This section provides additional information for using [[:Mechanic:General:Loss|Loss]] during play. It expands on the rules with advice, examples and context to help you make informed choices about what Loss can do and how it operates in a campaign. It also provides in-universe context, but does not introduce additional mechanics.\\
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**This section is currently in the process of being written - AAXW!**\\
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**Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.**
==== Changelog ====
Version 0.5c - Aug 2026
* Page created.
Version 0.5c - Oct 2026
* Page moved and updated.