====== Maximum ======
[[:Mechanic:General:Maximum|Maximum]] is a mechanical term. It refers to the largest value a [[:Mechanic:Rating]], [[:Character:Stat]] or other number can reach. [[:Character:Stat|Stats]] and [[:Mechanic:Rating|Ratings]] use the term [[:Mechanic:General:Maximum|Maximum]] in different ways, as decribed below:
===== Maximum Stat =====
A [[:Mechanic:General:Maximum|Maximum]] [[:Character:Stat]] is the total number of [[:Character:General:Rank|Ranks]] that can be gained in that [[:Character:Stat]] by spending [[:Character:General:Rank:Experience]]. [[:Mechanic:General:Maximum|Maximum]] [[:Character:Stat|Stats]] are determined by your chosen [[:Character:Race]] during [[:Character:Character Creation]].\\
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[[:Mechanic:General:Maximum|Maximum]] [[:Character:Stat|Stats]] only change when explicitly stated in rules such as but not limited to those found in [[:Cyberware]] or [[:Mastery|Masteries]]
**Example**: Johnny tutorial is a [[:Character:Race:Human]], giving him a [[:Mechanic:General:Maximum|Maximum]] [[:Character:Stat:Brawn]] [[:Character:Stat]] of 9. Johnny [[:Character:General:Rank:Ranking Up|Ranks Up]] to 9 [[:Character:Stat:Brawn]] and would like to continue [[:Character:General:Rank:Ranking Up]] his [[:Character:Stat:Brawn]]. Due to his [[:Mechanic:General:Maximum|Maximum]] [[:Character:Stat]] of 9, he can no longer spend [[:Character:General:Rank:Experience]] to rank up his [[:Character:Stat:Brawn]] and must resort to [[:Cyberware]] or [[:Ability|Abilities]] from [[:Mastery|Masteries]], such as [[:Mastery:Ki]] or [[:Mastery:Bioware]].
===== Maximum Rating =====
A [[:Mechanic:General:Maximum|Maximum]] [[:Mechanic:Rating]] is the total value that [[:Mechanic:Rating]] can currently be. A [[:Mechanic:General:Maximum|Maximum]] [[:Mechanic:Rating]] will change based on the [[:Character:Stat|Stats]] or other values it is derived from, as well as any [[:Mechanic:Roll:Dice Pool:Bonus]] or [[:Mechanic:Roll:Dice Pool:Penalty]] being applied to that [[:Mechanic:Rating]].\\
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A [[:Mechanic:General:Maximum|Maximum]] [[:Mechanic:Rating]] is distinct from the current [[:Mechanic:Rating]], a value often used in [[:Mechanic:Rating|Ratings]] such as [[:Mechanic:Rating:Health]] and [[:Mechanic:Rating:Barrier]], when they have been [[:Mechanic:Conflict:Damage|Damaged]] or [[:Mechanic:General:Loss|Lost]]. A current [[:Mechanic:Rating]] cannot be increased above the [[:Mechanic:General:Maximum|Maximum]] [[:Mechanic:Rating]].
**Example**: Johnny tutorial has a [[:Mechanic:General:Maximum|Maximum]] [[:Mechanic:Rating:Health]] [[:Mechanic:Rating]] of 16 from his 6 [[:Character:Stat:Brawn]] and 10 [[:Mechanic:Rating:Health]] from his [[:Character:Job:Starting Job]]. Johnny's current [[:Mechanic:Rating:Health]] is also 16. Johnny suffers 6 [[:Mechanic:Rating:Health]] [[:Mechanic:General:Loss]], reducing his current [[:Mechanic:Rating:Health]] to 10, but his [[:Mechanic:General:Maximum|Maximum]] [[:Mechanic:Rating:Health]] remains 16. Johnny then has 10 [[:Mechanic:Rating:Health]] restored by a [[:Item:Consumable:Med-Pac]]. His current [[:Mechanic:Rating:Health]] cannot exceed his [[:Mechanic:General:Maximum|Maximum]], so instead of having 20 [[:Mechanic:Rating:Health]], he is restored to 16 [[:Mechanic:Rating:Health]].
==== Changelog ====
Version 0.5c - Oct 2026
* Page created.