====== Physiology ======
[[:Mechanic:General:Physiology#Physiology|Physiology]] is a mechanical term. It reflects the physical nature and essential requirements of an [[:Character:Entity]]. Whether they are made of bone, muscle and blood, with a need for food and sleep; a coalescence of magical forces sustained by sunlight, electricity or mystical energies; or a framework of circuitry, pistons and artificial systems requiring maintenance and fuel, an [[:Character:Entity|Entity's]] [[:Mechanic:General:Physiology#Physiology|Physiology]] helps define how it interacts with forces and other entities of Meat Space.\\
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A [[:Mechanic:General:Physiology#Physiology|Physiology]] has no inherent effects or rules on its own, but instead determines how other rules and effects, such as those from [[:Ability|Abilities]] or [[:Item|Items]], may interact with an [[:Character:Entity]] based on their type of [[:Mechanic:General:Physiology#Physiology|Physiology]]. An [[:Character:Entity]] can have multiple [[:Mechanic:General:Physiology#Physiology|Physiologies]], as [[:Mechanic:General:Appropriate]].\\
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The following are the primary [[:Mechanic:General:Physiology#Physiology|Physiologies]] found across [[:Setting:Federation]] space.
====== Physiology Types ======
===== Organic Physiology =====
{{page>[[:Mechanic:General:Physiology:Organic Physiology]]&noheader&inline}}
===== Astral Physiology =====
{{page>[[:Mechanic:General:Physiology:Astral Physiology]]&noheader&inline}}
===== Technological Physiology =====
{{page>[[:Mechanic:General:Physiology:Technological Physiology]]&noheader&inline}}