====== D'jump Mishap Table ====== |< 100% 5% 10% 70% >| ^Total^Mishap Name^Mishap Effect^ | **00** ^ **Alternate Lifetime** |The [[:Mechanic:Category:Entity]] suffering this [[:Mechanic:General:D'jump Mishap|Mishap]] and all [Crew], as [[:Mechanic:General:Appropriate]], live an entire alternate life. They are born, live and die. It has great trails but great joys, it is a full life, well lived. When they die, they arrive, unharmed, at their destination, safe but forever changed. Gain a free [[:Character:General:Rank]] in a new [[:Mastery]].| | **01-05** ^ **A Gift** |The [[:Mechanic:Category:Entity:Spirit|Spirits]] noticed you and have granted a gift. The [[:Mechanic:Category:Entity]] suffering this [[:Mechanic:General:D'jump Mishap|Mishap]] and all [Crew], as [[:Mechanic:General:Appropriate]], may gain their choice of 1 [[:Mechanic:Rating:Grit Point]] or 1 [[:Mechanic:Rating:Wyrd Point]]| | **06-10** ^ **Temporal Desync** |The [[:Mechanic:Category:Entity]] suffering this [[:Mechanic:General:D'jump Mishap|Mishap]] has all of their clocks and time processors desynced. Until the end of the [[:Mechanic:General:Time:Scene]], suffer the effects of the [[:Mechanic:Roll:Dice Pool:Property:Fickle]] [[:Mechanic:Roll:Dice Pool:Property]] in any [[:Mechanic:General:Situation]] where [[:Mechanic:General:Time]] is a factor.| | **11-15** ^ **Spacial Drift** |The [[:Mechanic:Category:Entity]] suffering this [[:Mechanic:General:D'jump Mishap|Mishap]] reappears off course. It will take 1 [[:Mechanic:General:D'jump|D'jumps]] or one [[:Mechanic:General:Time:Period]] of sublight travel to return to the intended [[:Mechanic:General:D'jump]] coordinates.| | **16-20** ^ **Spacial Echoes** |Ghost vehicles appear on your sensors. This [[:Mechanic:Category:Entity]] suffers the effects of the [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]] [[:Mechanic:Roll:Dice Pool:Property]] on all [[:Item:Equipment:Weapon]] [[:Mechanic:Roll:Attack|Attacks]]. However [[:Mechanic:Category:Enemy]] [[:Item:Equipment:Weapon]] [[:Mechanic:Roll:Attack|Attacks]] against this [[:Mechanic:Category:Entity]] also suffer [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]].| | **21-25** ^ **Ectoplasm** |The [[:Mechanic:Category:Entity]] suffering this [[:Mechanic:General:D'jump Mishap|Mishap]] and all [Crew], as [[:Mechanic:General:Appropriate]], gain D6 [[:Mechanic:Conflict:Bane:Sticky]] [[:Mechanic:Conflict:Bane|Banes]] at the start of each [[:Mechanic:General:Time:Encounter]] until the end of the next [[:Mechanic:General:Time:Scene]].| | **26-30** ^ **Gravity Flux** |The [[:Mechanic:Category:Entity]] suffering this [[:Mechanic:General:D'jump Mishap|Mishap]] and all [Crew], as [[:Mechanic:General:Appropriate]], suffer the effects of the [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]] [[:Mechanic:Roll:Dice Pool:Property]] when performing the [[:Ability:General Ability:Traverse]] [[:Ability]] until the end of the next [[:Mechanic:General:Time:Scene]].| | **31-35** ^ **Disrupted Causality** |The [[:Mechanic:Category:Entity]] suffering this [[:Mechanic:General:D'jump Mishap|Mishap]] and all [Crew], as [[:Mechanic:General:Appropriate]], randomly determine what [[:Character:Skill|Skills]] they will use when performing [Checks] or [[:Mechanic:Roll:Attack]] until the end of the next [[:Mechanic:General:Time:Scene]].\\ \\ Roll a D10 to determine which [[:Character:Skill]] is being used alphabetically, with 1 being [[:Character:Skill:Athletics]] and 9 being [[:Character:Skill:Tech]]. If a [[:Mechanic:Roll:Dice Pool:Result]] of 10 is rolled, use the intended [[:Character:Skill]] instead.| | **36-40** ^ **Temporal Lag** |The [[:Mechanic:Category:Entity]] suffering this [[:Mechanic:General:D'jump Mishap|Mishap]] and all [Crew], as [[:Mechanic:General:Appropriate]], generate 1 less [[:Mechanic:Rating:Action Point]] and [[:Mechanic:Rating:Quick Action Point]] until the end of the next [[:Mechanic:General:Time:Scene]].| | **41-45** ^ **Drive damage** |[[:Mechanic:Conflict:Malfunction]]; 80/[[:Mechanic:General:Time:Period|Periodic]].\\ \\ All [D'jump Drive] [Components] of this [[:Mechanic:Category:Entity]] are rendered non-functional.| | **46-50** ^ **Temporal Displacement** |Roll a D12. If the [[:Mechanic:Roll:Dice Pool:Result]] is odd, you arrive that many [[:Mechanic:General:Time:Minute|Minutes]], [[:Mechanic:General:Time:Period|Periods]] or [[:Mechanic:General:Time:Mark|Marks]] before you left.\\ If the [[:Mechanic:Roll:Dice Pool:Result]] is even, you arrive that many [[:Mechanic:General:Time:Minute|Minutes]], [[:Mechanic:General:Time:Period|Periods]] or [[:Mechanic:General:Time:Mark|Marks]] after you left instead. Discuss which measure of time is the most [[:Mechanic:General:Appropriate]]. | | **51-55** ^ **Spacial Displacement** |The [[:Mechanic:Category:Entity]] suffering this [[:Mechanic:General:D'jump Mishap|Mishap]] reappears far off course. It will take D6 [[:Mechanic:General:D'jump|D'jumps]] or one [[:Mechanic:General:Time:Cycle]] of sublight travel to return to the intended [[:Mechanic:General:D'jump]] coordinates.| | **56-60** ^ **Spirits!** |[[:Mechanic:Category:Entity:Spirit|Spirits]] have been brought with you. They may be friendly or hostile.| | **61-65** ^ **Spacial Desync** |A part of the [[:Mechanic:Category:Entity]] suffering this [[:Mechanic:General:D'jump Mishap|Mishap]] leads to the [Astral Space]. This connection will remain indefinitely unless it is investigated and severed.| | **66-70** ^ **Alternate Reality** |One detail about reality has changed, external to the [[:Mechanic:Category:Player:Cast Member|Cast]] and their [[:Character|Characters]].\\ \\ **Examples include**: An [[:Mechanic:Category:Player:Non-Cast Character|NCC]] ceasing to exist or gaining existence. A particular event occuring or having never occured. A word is now slightly different or missing entirely. | | **71-75** ^ **D'jump Scarring** |The [[:Mechanic:Category:Entity]] suffering this [[:Mechanic:General:D'jump Mishap|Mishap]] and all [Crew], as [[:Mechanic:General:Appropriate]], gain a [[:Mechanic:Conflict:Trauma:Scar]].| | **76-80** ^ **Possession** |The [[:Mechanic:Category:Entity]] suffering this [[:Mechanic:General:D'jump Mishap|Mishap]], or a random [Crew Member], as [[:Mechanic:General:Appropriate]], become possessed by a [[:Mechanic:Category:Entity:Spirit]].\\ \\ The [[:Mechanic:Category:Player:Game Master|GM]] will choose an [[:Mechanic:General:Appropriate]] concept that will control that [[:Mechanic:Category:Entity]] or [Crew Members] [[:Ability:Action|Actions]], growing in itensity to fulfill it's purpose or desires. To [[:Mechanic:Conflict:Perceived|Perceive]] this possession requires [[:Mechanic:General:Perception#Flawless Astral]] [[:Mechanic:General:Perception]].| | **81-85** ^ **Anti-You** |You emerge from the [[:Mechanic:General:D'jump]] at your target destination safely, but so does another [[:Mechanic:Category:Entity]] and [Crew], as [[:Mechanic:General:Appropriate]]. This [[:Mechanic:Category:Entity]] and [Crew] are exactly the same as you except complete opposites in temperament| | **86-90** ^ **Noticed by the Unblinking** |An unblinking ancient spirit has noticed you.\\ \\ Who knows what this will mean, but it can't be good... Or is it?| | **91-95** ^ **Phase Collision** |The [[:Mechanic:Category:Entity]] suffering this [[:Mechanic:General:D'jump Mishap|Mishap]] collides with itself.\\ \\ The [[:Mechanic:Category:Entity]] suffers the [[:Mechanic:Conflict:Injury:Chunklettes]] [[:Mechanic:Conflict:Injury]] or the [Vapourized] [[:Mechanic:Conflict:Malfunction]], as [[:Mechanic:General:Appropriate]].| | **96-99** ^ **Reality Breach** |The D'jump tears a hole in reality at the destination.\\ \\ Reality will begin to sink into the Astral Space, at a slowly increasing pace until reality is destroyed or the breach is sealed.| ==== Changelog ==== Version 0.5c - Oct 2026 * Page created.