====== Malfunction Table ====== ^ Total ^ Name ^ Effect ^ | **0 or lower** | **Dead Hit** |The [[:Vehicle]] suffers no ill effects as if it had not suffered a [[:Mechanic:Conflict:Malfunction]] at all. You do not increase the amount of [[:Mechanic:Conflict:Malfunction|Malfunctions]] suffered this [[:Mechanic:General:Time:Encounter]].| | **1-5** | **Knocked Off Course** |Reface the [[:Vehicle]] 45° away from the source of this [[:Mechanic:Conflict:Malfunction]].| | **6-10** | **Turbulence** |All [Crew] perform a [[:Mechanic:Rating:Reflex]] [[:Mechanic:Roll:Save]] of [[:Mechanic:Roll:Dice Pool:Difficulty]] 18, each [Crew] that fails generates 1 less [[:Mechanic:Rating:Quick Action Point]] at the start of their next [[:Mechanic:General:Time:Turn]].| | **11-15** | **Subsystem Discharge** |The [Vehicle] takes D4 [Systems] [[:Mechanic:Conflict:Damage]].| | **16-20** | **Ammo Spillage** |Reduce all installed [[:Item:Equipment]] to 0 [[:Item:General:Ammo]].| | **21-25** | **Crew Unnerved** |All [Crew] take D4 [[:Mechanic:Conflict:Damage:Stress Damage]].| | **26-30** | **Knocked Flying** |Reface the [[:Vehicle]] 90° away from the source of this [[:Mechanic:Conflict:Malfunction]].| | **31-35** | **Shunted** |All [Crew] perform a [[:Mechanic:Rating:Fortitude]] [[:Mechanic:Roll:Save]] [[:Mechanic:Roll:Dice Pool:Difficulty]] 18, each [Crew] that fails generates 1 less [[:Mechanic:Rating:Action Point]] at the start of their next [[:Mechanic:General:Time:Turn]].| | **36-40** | **Subsystem Discharge** |Trigger the [Vehicles] [Overload].| | **41-45** | **Warped Plates** |[[:Mechanic:Conflict:Malfunction]]; 50/Turn.\\ Reduce the [Vehicle's] [[:Mechanic:Rating:Speed]] by 1 until end of [[:Mechanic:General:Time:Encounter]].| | **46-50** | **High G's** |All [Crew] perform a [[:Mechanic:Rating:Fortitude]] [[:Mechanic:Roll:Save]] of [[:Mechanic:Roll:Dice Pool:Difficulty]] 18, each [Crew] that fails generates 1 less [[:Mechanic:Rating:Action Point]] and [[:Mechanic:Rating:Quick Action Point]] at the start of their next [[:Mechanic:General:Time:Turn]].| | **51-55** | **Crew Shaken** |All [Crew] take D8 [[:Mechanic:Conflict:Damage:Stress Damage]].| | **56-60** | **Aux. Component Busted** |[[:Mechanic:Conflict:Malfunction]]; 50/[[:Mechanic:General:Time:Turn]]. Determine an [Auxilliary] [Component], render it inactive until the end of the [[:Mechanic:General:Time:Encounter]].| | **61-65** | **Systems Shocked** |Trigger the [Vehicles] [Overload] twice.| | **66-70** | **Shredded Plates** |[[:Mechanic:Conflict:Malfunction]]; 80/[[:Mechanic:General:Time:Turn]]. Reduce the [Armour] of an installed [Plating] [Component] to 0.| | **71-75** | **Generator Flux** |[[:Mechanic:Conflict:Malfunction]]; 80/[[:Mechanic:General:Time:Turn]]. Reduce the [Systems Regen] of an installed [Generator] [Component] to 0.| | **76-80** | **Propulsion Spasm** |[[:Mechanic:Conflict:Malfunction]]; 80/[[:Mechanic:General:Time:Turn]]. Reduce the all [Vehicle] [[:Mechanic:Rating:Speed]] by 1.| | **81-85** | **Crew Distressed** |All [Crew] take D12 [[:Mechanic:Conflict:Damage:Stress Damage]].| | **86-90** | **Systems Overloaded** |Trigger the [Vehicle's] [Overload] Thrice.| | **91-95** | **Feedback Sparks** |All [Crew] gain D6 instances of [[:Mechanic:Conflict:Affliction:Burning]].| | **96-99** | **Vehicle Fault** |Gain a [[:Mechanic:Conflict:Malfunction:Fault]].| | **100** | **Unifying Experience** |All [Crew] gain 1 Exp and generate a [[:Mechanic:Conflict:Trauma]].| | **101-105** | **Aux. Component Damaged** |[[:Mechanic:Conflict:Malfunction]]; 120/Turn. Determine an [Auxilliary] [Component], it is rendered non-functional. Gain a [[:Mechanic:Conflict:Malfunction:Fault]].| | **106-110** | **Combat Component Damaged** |[[:Mechanic:Conflict:Malfunction]]; 120/Turn. Determine a [Weapon] or [Flickerfield] [Component], it is rendered non-functional. Gain a [[:Mechanic:Conflict:Malfunction:Fault]].| | **111-115** | **Propulsion Damaged** |[[:Mechanic:Conflict:Malfunction]]; 120/Turn. Determine a [Propulsion] [Component], it is rendered non-functional. Gain a [[:Mechanic:Conflict:Malfunction:Fault]].| | **116-120** | **Generator Damaged** |[[:Mechanic:Conflict:Malfunction]]; 120/Turn. Determine a [Generator] [Component], it is rendered non-functional. Gain a [[:Mechanic:Conflict:Malfunction:Fault]].| | **121-125** | **Plating Component Damaged** |[[:Mechanic:Conflict:Malfunction]]; 120/Turn. Determine an [Plating] [Component], it is rendered non-functional. Gain a [[:Mechanic:Conflict:Malfunction:Fault]].| | **126-130** | **Life Support Damaged** |[[:Mechanic:Conflict:Malfunction]]; 120/Turn. The atmospheric seal of the [Vehicle] is ruptured. All [Crew] inside that compartment will be exposed to the outer environment. Gain a [[:Mechanic:Conflict:Malfunction:Fault]].| | **131-135** | **Violent Discharge** |All [Crew] generate an [[:Mechanic:Conflict:Injury]].| | **136-140** | **Aux. Component Destroyed** |[[:Mechanic:Conflict:Malfunction]]; 120/[[:Mechanic:General:Time:Period|Periodic]]. Determine an [Auxilliary] [Component], it is rendered non-functional. Gain a [[:Mechanic:Conflict:Malfunction:Fault]].| | **141-145** | **Core Component Destroyed** |[[:Mechanic:Conflict:Malfunction]]; 120/[[:Mechanic:General:Time:Period|Periodic]]. Determine a [Core] [Component], it is rendered non-functional. Gain a [[:Mechanic:Conflict:Malfunction:Fault]].| | **146-149** | **Life Support Damaged** |[[:Mechanic:Conflict:Malfunction]]; 120/[[:Mechanic:General:Time:Period|Periodic]].The atmospheric seal of the [Vehicle] is ruptured. All [Crew] inside that compartment will be exposed to the outer environment. After the current [[:Mechanic:General:Time:Encounter]], the [Vehicle] will no longer be able to generate [Rebreathers]. Gain a [[:Mechanic:Conflict:Malfunction:Fault]].| | **150** | **Shared Experience** |All [Crew] gain D6 [[:Character:General:Rank:Experience]], generate a [[:Mechanic:Conflict:Trauma]] and obtain a [[:Mechanic:Conflict:Trauma:Scar]].| | **151+** | **Vehicle Destroyed** | [[:Mechanic:Conflict:Malfunction]]; 200/[[:Mechanic:General:Time:Period|Periodic]]. The Vehicle is rendered non-functioning. | | **200+** | **Vaporised!** | The [[:Vehicle]] is turned into nothing but a pile of useless rubble, scrap and dust. |