====== Scene ====== A [[:Mechanic:General:Time:Scene|Scene]] is a mechanical term used to describe and break the larger segments of the narrative into manageable gameplay chunks. [[:Mechanic:General:Time:Scene|Scenes]] are made up of one or more [[:Mechanic:General:Time:Encounter|Encounters]], as that is where the bulk of the game is played, however [[:Mechanic:General:Time:Scene|Scenes]] may also include some non-role play moments as well, that might not warrant an [[:Mechanic:General:Time:Encounter]], such as travel, [Crafting] or shopping and [[:Character:Inventory]] management. A [[:Mechanic:General:Time:Scene|Scene]] usually encompasses all of the events at a specific location such as a science facility or a city, but it can also be contained to smaller locations such as a casino inside of the city or the floors of a science facility. The length of a [[:Mechanic:General:Time:Scene|Scene]] is variable and is largely determined by the needs of the story. As a general rule, a [[:Mechanic:General:Time:Scene|Scene]] lasts for the duration of all of the events relating to a specific goal or objective. While the [[:Mechanic:General:Player:Game Master]] will typically determine when a [[:Mechanic:General:Time:Scene|Scene]] begins and ends, the [[:Mechanic:General:Player:Cast Member|Cast]] are encouraged to help identify these transitions, as [[:Mechanic:General:Appropriate]]. At the start of a new [[:Mechanic:General:Time:Scene|Scene]], [[:Mechanic:General:Player|Players]] should resolve any triggered [[:Ability|Abilities]] or advance any non-narrative [[:Ability|Abilities]] such as [Crafting] [[:Ability|Abilities]] or [[:Ability:Ritual|Rituals]], before moving onto any specific [[:Mechanic:General:Time:Encounter|Encounters]]. At the end of a [[:Mechanic:General:Time:Scene|Scene]], several things occur. These are listed below: * Any active [[:Mechanic:General:Time:Encounter]] also ends. * Several effects, [[:Mechanic:Conflict:Condition|Conditions]] or [[:Ability|Abilities]] may end. * The [[:Mechanic:General:Player|Players]] may perform a [[:Mechanic:General:Time:Scene#Rest]], if they haven't [[:Mechanic:General:Time:Scene#Rest|Rested]] this [[:Mechanic:General:Time:Scene|Scene]] and it is [[:Mechanic:General:Appropriate]] to do so. * The [[:Character|Characters]] restore [[:Mechanic:Rating:Mana]] equal to their [[:Character:Stat:Hokum]]. * The [[:Character|Characters]] restore 1 [[:Mechanic:Rating:Grit Point]]. * The [[:Mechanic:General:Player|Players]] may spend [[:Character:General:Rank:Experience|Exp]] to advance their [[:Character]]. * Certain [[:Ability|Abilities]] may trigger. Resolve them as [[:Mechanic:General:Appropriate]]. The [[:Mechanic:General:Player|Players]] can resolve these in any order that feels [[:Mechanic:General:Appropriate]] before moving onto the next [[:Mechanic:General:Time:Scene|Scene]]. ===== Rest ====== {{page>[[:Mechanic:General:Time:Scene:Rest]]&noheader&inline}} ==== Changelog ==== Version 0.5c - Oct 2026 * Page updated and moved.