====== Loss ====== [[:Mechanic:Loss]] is a mechanical term. It is the un-[[:Mechanic:Damage Mitigation|Mitigated]] reduction of your current [[:Character:Rating|Ratings]] through harmful effects or [[:Mechanic:Loss#Spend|Spending]] to use [[:Mechanic:Ability|Abilities]].\\ \\ When a [[:Character:Rating]] is [[:Mechanic:Loss|Lost]], reduce its current amount by the amount specified on the effect causing the [[:Mechanic:Loss]].\\ \\ **Please Note**: [[:Mechanic:Loss]] is distinct from [[:Mechanic:Damage]], in that it cannot be [[:Mechanic:Damage Mitigation|Mitigated]] by any means. ===== Spend ===== [[:Mechanic:Loss#Spend|Spending]] is a mechanical term. It is the optional [[:Mechanic:Loss#Loss]] of a current [[:Character:Rating]] used to pay the costs of [[:Mechanic:Ability|Abilities]].\\ \\ When [[:Mechanic:Loss#Spend|Spending]] a [[:Character:Rating]], you [[:Mechanic:Loss#Loss|Lose]] an amount eqaul to the cost listed on the [[:Mechanic:Ability]].\\ \\ Should you not have the required amount of a [[:Character:Rating]] to [[:Mechanic:Loss#Spend]] on an [[:Mechanic:Ability]] while resolving it, that [[:Mechanic:Ability]] [[:Mechanic:Failure|Fails]]. You do not gain or apply any effects from that [[:Mechanic:Ability]] and lose any [[:Character:Rating:Action Point|Action]] or [[:Character:Rating:Quick Action Point|Quick Action Points]] spent to perform that [[:Mechanic:Ability]]. ====== Playing With Loss ====== This section provides additional information for using [[:Mechanic:Loss]] during play. It expands on the rules with advice, examples and context to help you make informed choices about what Loss can do and how it operates in a campaign. It also provides in-universe context, but does not introduce additional mechanics.\\ \\ **This section is planned but has not yet been written - AAXW!**\\ \\ **Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.** ==== Changelog ==== Version 0.5c - Aug 2026 * Page Created.