====== Action Points ====== A [[:Character]] gains 2 [[:Mechanic:Rating:Action Point|Action Points]] per [[:Mechanic:General:Time:Turn]]. They gain an additional 1 [[:Mechanic:Rating:Action Point|Action Point]] for every 10 [[:Mechanic:Rating:Tempo]] they have. They generate their [[:Mechanic:Rating:Action Point|Action Points]] at the start of their [[:Mechanic:General:Time:Turn]]. Any unspent [[:Mechanic:Rating:Action Point|Action Points]] are lost at the end of their [[:Mechanic:General:Time:Turn]].\\ \\ Alternatively, this can be calculated with the following formula: **(([[:Character:Stat:Agility]] + [[:Character:Stat:Smarts]])/10 [Rounded Down]) + 2**\\ \\ **Example**: Sunrock the [Draeck] [Zerk] has 11 [[:Character:Stat:Agility]] and 4 [[:Character:Stat:Smarts]] for a total of 15 [[:Mechanic:Rating:Tempo]]. She would therefore gain 2 [[:Mechanic:Rating:Action Point|Action Point]] by default. She would then gain 1 additional [[:Mechanic:Rating:Action Point|Action Point]] for having 15 [[:Mechanic:Rating:Tempo]], which is divisible by 10 once. This means she generates a total of 3 [[:Mechanic:Rating:Action Point|Action Points]] a [[:Mechanic:General:Time:Turn]].\\ \\ [[:Mechanic:Rating:Action Point|Action Points]] are consumed in amounts by using [[:Ability:Action|Actions]], see [[:Ability:General Ability|General Abilities]] for more. Once a [[:Character]] is out of [[:Mechanic:Rating:Action Point|Action Points]] they can no longer perform [[:Ability:Action|Actions]] that require [[:Mechanic:Rating:Action Point|Action Points]] until they are refreshed at the start of the [[:Character|Character's]] next [[:Mechanic:General:Time:Turn]].