====== Armour ====== [[:Mechanic:Rating:Armour#Armour|Armour]] is a [[:Mechanic:Conflict:Mitigation]] [[:Mechanic:Rating]] that is representative of an [[:Mechanic:Category:Entity|Entity's]] ability to absorb physical harm.\\ \\ [[:Mechanic:Rating:Armour#Armour|Armour]] reduces any [[:Mechanic:Conflict:Damage:Meat Damage]] received by the total [[:Mechanic:Rating:Armour#Armour|Armour]] of the [[:Mechanic:Category:Entity]].\\ \\ [[:Character|Characters]] and [[:Vehicle|Vehicles]] have a base [[:Mechanic:Rating:Armour#Armour|Armour]] of 0. Additional [[:Mechanic:Rating:Armour#Armour|Armour]] can be gained from sources such as [[:Character:Race|Racial]] [[:Ability|Abilities]], [[:Mastery|Masteries]], [[:Item|Items]] and [Components].\\ \\ **Please Note**: As per [[:Universal Rule:Abilities of the Same Name Don't Stack|Universal Rule #4]] [[:Mechanic:Rating:Armour#Armour|Armour]], provided by differently named sources, does [[:Mechanic:General:Stack]]. **Example**: Penny the Bouncer has [[:Item:Apparel:Combat Armour]] giving her 4 [[:Mechanic:Rating:Armour#Armour|Armour]] and a [[:Item:Equipment:Shield:Combat Barricade]] giving her an additional 4 [[:Mechanic:Rating:Armour#Armour|Armour]] for a total of 8.\\ \\ Penny is [[:Mechanic:Outcome:Success|Successfully]] [[:Mechanic:Roll:Attack|Attacked]] by a ganger with a [[:Item:Equipment:Weapon:Pistol]], who deals 10 [[:Mechanic:Conflict:Damage:Meat Damage]]. Before it is assigned to Penny's [[:Mechanic:Rating:Health]] or [[:Mechanic:Rating:Barrier]] it is [[:Mechanic:Conflict:Mitigation|Mitigated]] first. Penny has 8 [[:Mechanic:Rating:Armour#Armour|Armour]] which [[:Mechanic:Conflict:Mitigation|Mitigates]] 8 of this [[:Mechanic:Conflict:Damage:Meat Damage]] reducing the total she would receive to her [[:Mechanic:Rating:Health]] or [[:Mechanic:Rating:Barrier]] to 2.