====== Health ====== [[:Mechanic:Rating:Health|Health]] is a [[:Mechanic:Rating]]. It is a [[:Character|Character's]] physical wellbeing and vitality. [[:Character|Characters]] have a base [[:Mechanic:Rating:Health|Health]] equal to their [[:Character:Stat:Brawn]] plus the [[:Mechanic:Rating:Health|Health]] bonus from their [[:Mechanic:Starting Job]]. Additional [[:Mechanic:Rating:Health|Health]] can be gained from sources such as [[:Mastery|Masteries]], [[:Item|Items]] and [[:Cyberware]]. When any single instance of [[:Mechanic:Damage]] would reduce a [[:Character|Character's]] [[:Mechanic:Rating:Health|Health]] to 0 or be dealt to [[:Mechanic:Rating:Health|Health]] while at 0, any remaining [[:Mechanic:Damage]] from that instance is ignored. The [[:Character|Character]] must then choose either **Fight** or **Flight**: * **Fight**: You choose to carry on and continue the [[:Mechanic:Encounter]]. Generate an [[:Mechanic:Injury]]. * **Flight**: You choose to succumb and gain the [[:Mechanic:Condition:Flight]] [[:Mechanic:Condition]] until the end of the [[:Mechanic:Encounter]]. //**Wuntch's Whatever**// \\ Collapsing in a fight may seem like a bad idea, but not losing an arm is a pretty good one. Choosing to go down safely in an encounter should generally be a positive choice, most enemies with sapience wont waste much time trying to finish someone off who's already out of the fight. But be warned, should the entire cast fall or your fighting a mindless and hungry creature, dont be surprised if your enemy shows no quarter, finishing off the group or ripping the weakest link to shreds. ==== Changelog ==== Version 0.5c - Aug 2026 * Page moved and updated.