====== Resolve ====== [[:Mechanic:Rating:Resolve|Resolve]] is a [[:Mechanic:Conflict:Mitigation]] [[:Mechanic:Rating]] that is representative of an [[:Mechanic:Category:Entity|Entity's]] ability to deflect mental and social harm.\\ \\ [[:Mechanic:Rating:Resolve|Resolve]] reduces any [[:Mechanic:Conflict:Damage:Stress Damage]] received by the total [[:Mechanic:Rating:Resolve|Resolve]] of the [[:Mechanic:Category:Entity]].\\ \\ [[:Character|Characters]] have a base [[:Mechanic:Rating:Resolve|Resolve]] of 0. Additional [[:Mechanic:Rating:Resolve|Resolve]] can be gained from sources such as [[:Character:Race|Racial]] [[:Ability|Abilities]], [[:Mastery|Masteries]] and [[:Item|Items]].\\ \\ **Please Note**: As per [[:Universal Rule:Abilities of the Same Name Don't Stack|Universal Rule #4]] [[:Mechanic:Rating:Resolve|Resolve]], provided by differently named sources, does [[:Mechanic:General:Stack]]. **Example**: Johnny Tutorial has some [[:Item:Apparel:Fly Duds]] [[:Item:General:Equipped]] giving him 2 [[:Mechanic:Rating:Resolve|Resolve]]. His [[:Item:Apparel:Fly Duds]] are also [[Item:Mod|Modded]] with [[Item:Apparel:Apparel Mod:Drippy Plating]] for an additional 1 [[:Mechanic:Rating:Resolve|Resolve]] for a total of 3.\\ \\ **Example 2** Johnny is [[:Mechanic:Outcome:Success|Successfully]] [[:Ability:General Ability:Barb|Barbed]] by a ganger, who deals 7 [[:Mechanic:Conflict:Damage:Stress Damage]]. Before it is assigned to Johnny's [[:Mechanic:Rating:Strain]], it is [[:Mechanic:Conflict:Mitigation|Mitigated]] first. Johnny has 3 [[:Mechanic:Rating:Resolve|Resolve]] which [[:Mechanic:Conflict:Mitigation|Mitigates]] 3 of this [[:Mechanic:Conflict:Damage:Stress Damage]] reducing the total he would receive to his [[:Mechanic:Rating:strain]] to 4. ==== Changelog ==== Version 0.5c - Sep 2026 * Page created.