====== Strain ====== [[:Mechanic:Rating:Strain#Strain|Strain]] is a [[:Character|Character's]] mental endurance and ability to handle stressful situations. Characters have a base [[:Mechanic:Rating:Strain#Strain|Strain]] equal to their [[:Character:Stat:Panache]] plus the [[:Mechanic:Rating:Strain#Strain|Strain]] bonus from their [[:Character:Job:Starting Job]]. Additional [[:Mechanic:Rating:Strain#Strain|Strain]] can be gained from sources such as [[:Mastery|Masteries]] and [[:Cyberware]]. When any single instance of [[:Mechanic:Conflict:Damage]] would reduce a [[:Character|Character's]] [[:Mechanic:Rating:Strain#Strain|Strain]] to 0 or be dealt to [[:Mechanic:Rating:Strain#Strain|Strain]] while at 0, any remaining [[:Mechanic:Conflict:Damage]] from that instance is ignored. The [[:Character|Character]] must then choose either **Fight** or **Flight**: * **Fight**: You choose to carry on and continue the [[:Mechanic:General:Time:Encounter]]. Generate a [[:Mechanic:Conflict:Trauma]]. * **Flight**: You choose to succumb and gain the [[:Mechanic:Conflict:Condition:Flight]] [[:Mechanic:Conflict:Condition]] until the end of the [[:Mechanic:General:Time:Encounter]].