====== Rolling ======
**This section is currently in the process of being written - AAXW!**\\
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**Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.**
[[:Mechanic:Roll|Rolling]] is a mechanical and categorical term . It refers to any [[:Mechanic]] or time you would pick up and roll [[:Mechanic:Roll:Dice Pool:Die|Dice]] to determine an [Outcome] by performing a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]], [[:Mechanic:Roll:Save]] or [[:Mechanic:Roll:Test]].\\
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When performing a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]], [[:Mechanic:Roll:Save]] or generating a [[:Mechanic:Roll:Test]], you create a [[:Mechanic:Roll:Dice Pool]]. This [[:Mechanic:Roll:Dice Pool]] consists of a [[:Mechanic:Roll:Dice Pool:Primary Die]], a [[:Mechanic:Roll:Dice Pool:Static Modifier]] and any additional [[:Mechanic:Roll:Dice Pool:Bonus|Bonuses]] that may be added. For more information see [[:Mechanic:Roll:Dice Pool]].
===== Check =====
[[:Mechanic:Roll:Check|Checks]] are performed when [[:Mechanic:Roll|Rolling]] against the environment, objects, or no particular [[:Mechanic:Entity]].
===== Attack =====
[[:Mechanic:Roll:Attack|Attacks]] are performed when [[:Mechanic:Roll|Rolling]] against other [[:Character|Characters]] or [[Vehicles]].
===== Save =====
[[:Mechanic:Roll:Save|Saves]] are performed when [[:Mechanic:Roll|Rolling]] to defend against effects.
===== Test =====
[[:Mechanic:Roll:Test|Tests]] are generated when [[:Mechanic:Roll|Rolling]] in any circumstance that dosnt call for a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]] or [[:Mechanic:Roll:Save]].
===== Dice Pool =====
{{page>[[:Mechanic:Roll:Dice Pool]]&noheader&inline&fullpage}}
===== Flip A Coin =====
{{page>[[:Mechanic:Roll:Flip A Coin]]&noheader&inline}}