====== Rolling ====== **This section is currently in the process of being written - AAXW!**\\ \\ **Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.** [[:Mechanic:Roll|Rolling]] is a mechanical and categorical term . It refers to any [[:Mechanic]] or time you would pick up and roll [[:Mechanic:Roll:Dice Pool:Die|Dice]] to determine an [Outcome] by performing a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]], [[:Mechanic:Roll:Save]] or [[:Mechanic:Roll:Test]].\\ \\ When performing a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]], [[:Mechanic:Roll:Save]] or generating a [[:Mechanic:Roll:Test]], you create a [[:Mechanic:Roll:Dice Pool]]. This [[:Mechanic:Roll:Dice Pool]] consists of a [[:Mechanic:Roll:Dice Pool:Primary Die]], a [[:Mechanic:Roll:Dice Pool:Static Modifier]] and any additional [[:Mechanic:Roll:Dice Pool:Bonus|Bonuses]] that may be added. For more information see [[:Mechanic:Roll:Dice Pool]]. ===== Check ===== [[:Mechanic:Roll:Check|Checks]] are performed when [[:Mechanic:Roll|Rolling]] against the environment, objects, or no particular [[:Mechanic:Entity]]. ===== Attack ===== [[:Mechanic:Roll:Attack|Attacks]] are performed when [[:Mechanic:Roll|Rolling]] against other [[:Character|Characters]] or [[Vehicles]]. ===== Save ===== [[:Mechanic:Roll:Save|Saves]] are performed when [[:Mechanic:Roll|Rolling]] to defend against effects. ===== Test ===== [[:Mechanic:Roll:Test|Tests]] are generated when [[:Mechanic:Roll|Rolling]] in any circumstance that dosnt call for a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]] or [[:Mechanic:Roll:Save]]. ===== Dice Pool ===== {{page>[[:Mechanic:Roll:Dice Pool]]&noheader&inline&fullpage}} ===== Flip A Coin ===== {{page>[[:Mechanic:Roll:Flip A Coin]]&noheader&inline}}