====== Check ======
[[:Mechanic:Roll:Check|Check]] is a mechanical term and type of [[:Mechanic:Roll]]. [[:Mechanic:Roll:Check|Checks]] are used to measure a [[:Character|Character's]] ability to accomplish difficult tasks.\\
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A [[:Mechanic:Roll:Check|Check]] is rolled when a [[:Character]] performs an action against the environment, an object or no particular [[:Mechanic:Category:Entity]]. The [[:Mechanic:General:Player:Game Master|GM]] will specify a [[:Character:Skill]] and a [[:Mechanic:Roll:Dice Pool:Difficulty]].\\
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A [[:Mechanic:Roll:Check|Check]] is performed by rolling a D20 and adding the [[:Mechanic:Roll:Dice Pool:Bonus|Bonuses]] from the specified [[:Character:Skill]]. If the [[:Mechanic:Roll:Dice Pool:Total]] is equal to or greater than the [[:Mechanic:Roll:Dice Pool:Difficulty]], the [[:Mechanic:Roll:Check|Check]] is [[:Mechanic:Outcome:Success|Successful]].\\
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**Example**: Johnny Tutorial is trying to crack into an old timey safe. The [[:Mechanic:General:Player:Game Master|GM]] lays out that due to this being a fairly dextrous task and a very secure safe, that it will be a [[:Mechanic:Roll:Dice Pool:Difficulty]] 35 [[:Character:Skill:Coordination]] [[:Mechanic:Roll:Check|Check]].\\
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Johnny then assembles his [[:Mechanic:Roll:Dice Pool]], adding a D6 from his [[:Item:General:Equipped]] [[:Item:Equipment:Tool:Specialised Jobber|Mk.2 Specialised Jobber]] and +7 from his [[:Character:General:Rank|Ranks]] in [[:Character:Skill:Coordination]]. Johnny rolls a [[:Mechanic:Roll:Dice Pool:Result]] of 15 on his D20 and 5 on his D6, added together with his [[:Character:Skill:Coordination]], Johnny gets a [[:Mechanic:Roll:Dice Pool:Total]] of 27.\\
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He falls 8 shy of the [[:Mechanic:Roll:Dice Pool:Difficulty]] of 35, without assistance from his [[:Mechanic:Conflict:Ally|Allies]], his [[:Mechanic:Roll:Check|Check]] to open the safe [[:Mechanic:Outcome:Failure|Fails]].
==== Changelog ====
Version 0.5c - Jun 2026
* Page overhauled.