====== Static Bonus ====== [[:Mechanic:Roll:Dice Pool:Static Bonus|Static Bonuses]] are any constant number added to a [[:Mechanic:Roll:Dice Pool]] that is not a [[:Mechanic:Roll:Dice Pool:Result]] of a rolled [[:Mechanic:Roll:Dice Pool:Dice|Die]]. The most common [[:Mechanic:Roll:Dice Pool:Static Bonus|Static Bonuses]] encountered in play include [[:Character:Skill|Skills]] and [[:Mechanic:Rating|Ratings]], but can also be found in [[:Ability|Abilities]] gained from [[:Character:Race|Races]], [[:Character:Job|Jobs]] or [[:Item|Items]]. \\ \\ **Example**: Johnny Tutorial is suffering from a few instances of the [[:Mechanic:Conflict:Affliction:Poisoned]] [[:Mechanic:Conflict:Affliction]]. At the start of his [[:Mechanic:General:Time:Turn]] he performs a [[:Mechanic:Roll:Dice Pool:Difficulty]] 20 [[:Mechanic:Rating:Fortitude]] [[:Mechanic:Roll:Save]]. Johnny's [[:Mechanic:Roll:Dice Pool:Static Bonus]] for this [[:Mechanic:Roll:Dice Pool]] is 14, due to his 14 [[:Mechanic:Rating:Fortitude]] [[:Mechanic:Rating]]. Johnny rolls a 12 on his [[:Mechanic:Roll:Dice Pool:Primary Die|D20]], combined with his [[:Mechanic:Roll:Dice Pool:Static Bonus]] of 14, for a [[:Mechanic:Roll:Dice Pool:Total]] of 26. Johnny [[:Mechanic:Outcome:success|Succeeds]] on his [[:Mechanic:Rating:Fortitude]] [[:Mechanic:Roll:Save]] and reduces his [[:Mechanic:Conflict:Affliction:Poisoned]] by 1.