====== Save ======
[[:Mechanic:Roll:Save|Save]] is a mechanical term and type of [[:Mechanic:Roll]]. [[:Mechanic:Roll:Save|Saves]] are used to measure how resilient a [[:Character]] is in different scenarios and against dangerous effects. \\
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A [[:Mechanic:Roll:Save|Save]] is rolled when something happens to a [[:Character]] as the result of another [[:Character]], [[:Vehicle]] or the environment. The [[:Mechanic:General:Player:Game Master|GM]] will specify a [[:Mechanic:Rating]], while the [[:Mechanic:Roll:Dice Pool:Difficulty]] is determined by the [[:Mechanic:General:Player:Game Master|GM]] or [[:Mechanic:Roll:Attack]] performed by another [[:Character]] or [[:Vehicle]]. To perform a [[:Mechanic:Roll:Save|Save]], roll a D20 and add the bonuses from the specified [[:Mechanic:Rating]]. If the [[:Mechanic:Roll:Dice Pool:Total]] equals or exceeds the [[:Mechanic:Roll:Dice Pool:Difficulty]], the [[:Mechanic:Roll:Save|Save]] is [[:Mechanic:Outcome:Success|Successful]].\\
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**Example**: Johnny Tutorial is flying down a solar highway at top speed when suddenly a voidroo jumps across his path. The [[:Mechanic:General:Player:Game Master|GM]] prompts Johnny for a [[:Mechanic:Roll:Dice Pool:Difficulty]] 28 [[:Mechanic:Rating:Reflex]] [[:Mechanic:Roll:Save|Save]] to swerve out of the way or suffer a dangerous impact.\\
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Johnny then assembles his [[:Mechanic:Roll:Dice Pool]], adding a D4 from his [[:Item:General:Equipped]] [[:Item:Gear:Alacrity Charm]] and +13 from his [[:Mechanic:Rating:Reflex]] [[:Mechanic:Rating]]. Johnny rolls a [[:Mechanic:Roll:Dice Pool:Result]] of 13 on his D20 and 2 on his D4, added together with his [[:Mechanic:Rating:Reflex]] [[:Mechanic:Roll:Save]], Johnny gets a [[:Mechanic:Roll:Dice Pool:Total]] of 28.\\
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He matches the [[:Mechanic:Roll:Dice Pool:Difficulty]] of 28, [[:Mechanic:Outcome:Success|Succeeding]] on the [[:Mechanic:Roll:Save|Save]] and rolls just in time to avoid crunching into the voidroo.
==== Changelog ====
Version 0.5c - Jun 2026
* Page overhauled.