====== Armour ====== [[:Ratings:Armour#Armour|Armour]] is a [[:Game Mechanics:Damage Mitigation]] [[:Ratings|Rating]] that is representative of an [Entities] ability to absorb physical harm.\\ \\ [[:Ratings:Armour#Armour|Armour]] reduces any [[:Game Mechanics:Damage:Meat Damage]] received by the total [[:Ratings:Armour#Armour|Armour]] of the [Entity].\\ \\ [[:Character|Characters]] and [Vehicles] have a base [[:Ratings:Armour#Armour|Armour]] of 0. Additional [[:Ratings:Armour#Armour|Armour]] can be gained from sources such as [[:Races|Racial]] [[:Game Mechanics:Definitions:Ability|Abilities]], [[:Masteries]], [[:Items]] and [Components].\\ \\ **Please Note**: As per [Universal Rule #4] [[:Ratings:Armour#Armour|Armour]], provided by differently named sources, does [[:Game Mechanics:Definitions:Stack]]. **Example**: Penny the Bouncer has [[:Items:Apparel:Medium Combat Armour]] giving her 4 [[:Ratings:Armour#Armour|Armour]] and a [[:Items:Equipment:Shields:Combat Barricade]] giving her an additional 4 [[:Ratings:Armour#Armour|Armour]] for a total of 8.\\ \\ Penny is [[:Game_Mechanics:Success and Failure:Success|Successfully]] [[:Game Mechanics:Attack|Attacked]] by a ganger with a [[:Items:Equipment:Weapons:Pistol]], who deals 10 [[:Game Mechanics:Damage:Meat Damage]]. Before it is assigned to Penny's [[:Ratings:Health]] or [[:Ratings:Barrier]] it is [[:Game Mechanics:Damage Mitigation|Mitigated]] first. Penny has 8 [[:Ratings:Armour#Armour|Armour]] which [[:Game Mechanics:Damage Mitigation|Mitigates]] 8 of this [[:Game Mechanics:Damage:Meat Damage]] reducing the total she would receive to her [[:Ratings:Health]] or [[:Ratings:Barrier]] to 2.