====== Strain ====== [[:Ratings:Strain#Strain|Strain]] is a [[:Character|Character's]] mental endurance and ability to handle stressful situations. Characters have a base [[:Ratings:Strain#Strain|Strain]] equal to their [[:Stats:Panache]] plus the [[:Ratings:Strain#Strain|Strain]] bonus from their [[:Game Mechanics:Definitions:Starting Job]]. Additional [[:Ratings:Strain#Strain|Strain]] can be gained from sources such as [[:Masteries]] and [Cyberware]. When any single instance of [Damage] would reduce a [[:Character|Character's]] [[:Ratings:Strain#Strain|Strain]] to 0 or be dealt to [[:Ratings:Strain#Strain|Strain]] while at 0, any remaining [Damage] from that instance is ignored. The [[:Character|Character]] must then choose either **Fight** or **Flight**: * **Fight**: You choose to carry on and continue the [Encounter]. Generate a [[:Game Mechanics:Panic]]. * **Flight**: You choose to succumb and gain the [Flight] [[:Game Mechanics:Conditions|Condition]] until the end of the [Encounter].