====== Doubles ====== **[[:Traits|Trait]]** - **[[:Game_Mechanics:Definitions:Property]]** \\ \\ While under the effects of this [[:Game_Mechanics:Definitions:Property]], any time two or more [[Game Mechanics:Definitions:Dice|Die]] in your [[:Game_Mechanics:Dice Pool]] have the same [[:Game_Mechanics:Dice Pool:Result]], both [[Game Mechanics:Definitions:Dice|Die]] replace their [[:Game_Mechanics:Dice Pool:Result|Results]] with the maximum that [[Game Mechanics:Definitions:Dice|Die]] can roll.\\ \\ **Example**: Getting a [[:Game_Mechanics:Dice Pool:Result]] of 6 on both a D20 and D12 in your [[:Game_Mechanics:Dice Pool]] would cause the D20's [[:Game_Mechanics:Dice Pool:Result]] to become 20 and the D12's [[:Game_Mechanics:Dice Pool:Result]] to become 12. Furthermore due to the [[:Game_Mechanics:Dice Pool:Result]] of the D20 becoming 20 it also [[:Game_Mechanics:Success and Failure:Critical Success|Critically Succeeds]].\\ \\ **Please Note**: [[:Traits:Doubles#Doubles|Doubles]] applies to all [[Game Mechanics:Definitions:Dice|Die]] in a [[:Game_Mechanics:Dice Pool]], not just a single pair. If you had 20 [[Game Mechanics:Definitions:Dice|Die]] with the same [[:Game_Mechanics:Dice Pool:Result]], all of them would benefit from [[:Traits:Doubles#Doubles|Doubles]].