====== Imploding ====== **[[:Traits|Trait]]** - **[[:Game_Mechanics:Definitions:Property]]** \\ \\ While under the effects of this [[:Game_Mechanics:Definitions:Property]], whenever you would achieve a [[:Game_Mechanics:Dice Pool:Result]] on a [[Game Mechanics:Definitions:Dice|Die]] equal to the maximum that die can roll, such as an 8 on a D8 or 4 on a D4, that [[Game Mechanics:Definitions:Dice|Die]] is removed from your [[:Game_Mechanics:Dice Pool]].\\ \\ If a [[:Game_Mechanics:Dice Pool]] is under the effects of both the [[:Traits:Imploding#Imploding|Imploding]] and [[:Traits:Unreliable#Unreliable]] [[:Game_Mechanics:Definitions:Property]], [[:Traits:Imploding#Imploding|Imploding]] is resolved first, before [[:Game Mechanics:Definitions:Rerolling]] any [[Game Mechanics:Definitions:Dice|Die]] due to the [[:Traits:Unreliable#Unreliable]] [[:Game_Mechanics:Definitions:Property]].\\ \\ **Example**: Rolling a 12 on a D12 under the effects of [[:Traits:Imploding#Imploding|Imploding]] would cause the D12 to be removed from the [[:Game_Mechanics:Dice Pool]], thus adding nothing to the [[:Game_Mechanics:Dice Pool:Total]].